1. Grenadier
2. DPS (ranged physical)
3. Garlemand
4. Insurgents from Garlemand trained in sabotage and guerrilla warfare.
5. Improvise- Similar to mundra, the player has a list of parts they can select to make different kinds of bombs depending on what is the most appropriate to their situation. The bombs stack like aethyrflow, with the number of stacks being dependent on the relative strength of the bomb and whether the player creates a low radius or high radius version. A high burst damage, large AOE bomb would just give one stack and then once it's used, regular grenades attacks would be usable until this ability comes off cooldown. A high burst damage, single target bomb would give like 3 stacks for the player to use. An AOE DOT bomb (Molotov cocktail) would give 2 stacks, since it would be intended for using on more than one mob in a dungeon or more than one set of adds in a boss fight. A separate stack counter will exist for party support bombs- choice between creating 3 stacks of a medium strength, medium AOE range nail bomb (lowers piercing resistance), shrapnel bomb (slashing resistance), or acid bomb (magic resistance) so you can optimize based on party composition. And of course they will have a separate Smoke Bomb ability on a long CD that increases party's evasion rate to 50% for 10 seconds.
6. Main hand- Grenade pouch ; Off hand- what if you could use your best offhand crafting tool with the main stat somehow making the bomb crafting step faster the higher it is (it would help the class from more of a QoL standpoint than power standpoint so that players can be as viable without a lvl 50 crafter and don't get excluded)
7. As soon as I could have it