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  1. #29
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    I post in most of these threads I come across. but I love doing it. I will continue to advocate for a Job that is unique to the FFXIV universe. I'll put a few screenshots in "Hide" mode so as not to take up too much room. Here goes!

    1. Aether Knight

    2. DPS/Tank

    3 & 4. Created after the end of the 7th Umbral Era using the imbued powers of the Aetherite crystals that have sprung up all across the land. It is a new and uncharted Job that share their discoveries with one another, growing and learning through trial and error. This job will imbue their armor and weapons with Aetherite Crystals to create powerful auras of magic to smite their foes.

    There can be two disciplines one of Blue Aetherite and one of the Orange Aetherite, Blue is offensive, while Orange is defensive. Abilities will be dual purpose depending on which color you choose. You can switch between them via activating/deactivating the Job stone (cannot be done in an instance or during combat, except PvP) and will change the color of your armor to signify which aspect you are.

    Weapons will be Jeweled swords, each different type will have a different added effect (Emerald sword, hp drain. Ruby sword, fire damage. etc. Have names like Emerald bastard/long/short/dreadwyrm sword. Jewel describes added effect and the second part will describe the style of sword). See hidden pics for a visual of what I am picturing.

    Swords


    Armor


    5. Crystal Rage; Does extra elemental damage based on the style of sword you use for a potency of 130 and places an elemental debuff on enemy based on style of jewel (Ruby does fire DOT. Emerald does Life sap DOT) for a duration of 15s. Combos with Crystal Purity.

    Crystal Purity; Does damage with potency of 140 when used after Crystal Rage it also increases the duration of debuff by 15s. Combos with Crystal Crush.

    Crystal Crush; Does damage with a potency of 220. When used after Crystal Purity it will do extra elemental damage based off weapons jewel.

    Crystalisis; Off GCD ability, expends active crystal buff doing the remaining DOT damage all at once

    (I suck at the numbers on this so they can obviously be altered to create better balance, this just a "rough" idea)

    6. Crystal Sword or Crystal Hammer









    7. 5.0 or beyond, they most likely already have 4.0 planned out and are working on it so it would need to be way later. Although 4.0 would be cool.
    (1)
    Last edited by MageBlack; 05-05-2015 at 02:43 AM.