1. Calculator
2. DPS
3. Sharlayan
4. An order of skilled Mathemeticians that have condensed manipulation of aetherial energies into complex equations.
5. Similar to Mudra, activate an ability that targets a statistic (ex: level [player ilvl], height in ilms [tallness], width in ilms, distance away in yalms, etc.) and then a follow-up ability that targets a divisor (3, 4, or 5). The next spell cast costs no MP and targets everything, including allies, in a 30-yalm radius, even if the spell is normally single-target only while aoes exclude creatures that don't qualify as a target and each target can only be hit once even if they're in the area of multiple aoes.
6. Abacus
7. At least wait until after Time Mage has been added.
Last edited by Grey_Cain; 05-04-2015 at 11:06 PM.
1. Necromancer/Reaper
2. Both Ranged and Melee Disciple of Magic
3. Doma
4. Doman refugees enshrouded in the mysticism and history of Meracydia? I dunno
5. Oath: Allows the user to channel a spirits energy to unleash an ability specific to the action. (Example: Oath of Shadows - Channels the energy of [insert job quest related deceased spirit] to release a conal blast of Dark Energy (Dark Flare(?))). Cannot be in melee range.
6. Scythe.
7. If we visit Doma, which I do believe we will in 4.0, then I can see it in 4.0
1. Dancer
2. Healer/Support
3. Uldah
4. I dunno. Somethign about Uldah dancers studying something about sil'dah
5. Dance (go figure) - The user inputs of combinations to Heal and Buff the Party and/or deal status damage.
6. Bracelets? Cloth?
7. Support roles likely no included till after 4.0
1. Viking
2. DPS
3. North of Limsa Lominsa
4. More advanced pirates.
5. War Cry - AoE Damage increase.
6. Great Maul / Big Ass Hammer
7. Mid-X.x series inclusion like Ninja.
Heres an interesting thought, what if one job could actually be two depending on the weapon equiped? And that to change to the other weapon you had to re-pledge your allegiance? In this example perhaps even linked to beast tribe recognition. I dont mean like Arcanist as thats different roles entirely. See below:
1. Expectant
2. Ranged DPS
3. Xelphatol-area
4. The invention of the Ixali, an expectant is one who can predict the outcomes of throwing artefacts that return, and thus have a range of skills available to deal damage and manuever around the enemy. They are considered the brains compared to the Bombardier. This is a position-dependant ranged class with fairly-quick moves.
5. "Quarter-spin". When facing the rear, deal 190 and positions player to the flank (right), or when faced head-on 170 and positions player to flank (left).
6. boomerang, frisbee
7. Just whenever - could even be introduced in current game
VS
1. Bombardier
2. Ranged DPS
3. O'Ghomoro
4. The invention of the Kobold, the bombardier is interested in dealing maximum damage and destruction with launched attacks such as firesticks and bombs. They are considered the braun compared to the Expectant. They spend more time in packing their punch but are adapt at spreading the chaos through crowded areas.
5. "Wildfire". Mark an area in which future attacks will spread to nearby targets within the radius. Lasts for 12 seconds.
6. Torch
7. Just whenever - could even be introduced in current game
1. Templar
2. Tank
3. Ala Mhigo
4. Famed lancer's of the proud martial state of Ala Mhigo, these stalwart defenders of the temples served as rear guard covering the escape of refuges in the last days of the cities defense, electing to save as many innocents as possible. Forming a wall with their heavy shields and striking out with heavy lance these warriors held the advance of Garlemald by weakening the enemy vanguard, crippling units in their tracks until over run by superior numbers. Though most of the order was lost in those dark days, their legend continue in the hearts and minds of the sons and daughters of Ala Mhigo.
5. Rhalgr's Conviction: An AOE skill that increases the duration of DOT skills applied to enemy by 3-6-10 seconds (level 10-30 45). Shield Rush: linear enemy attack that allows the Templar to engage the target quickly (level 15). Knee Crush: conical heavy lance attack that effects multiple targets, increases enmity and impairs (heavy) affected units for 3 seconds (level 20).
6. Heavy lance, Tower shield.
7. Rise of Ala Mhigo 5.0
Last edited by Alacran; 05-05-2015 at 01:56 AM.
I post in most of these threads I come across. but I love doing it. I will continue to advocate for a Job that is unique to the FFXIV universe. I'll put a few screenshots in "Hide" mode so as not to take up too much room. Here goes!
1. Aether Knight
2. DPS/Tank
3 & 4. Created after the end of the 7th Umbral Era using the imbued powers of the Aetherite crystals that have sprung up all across the land. It is a new and uncharted Job that share their discoveries with one another, growing and learning through trial and error. This job will imbue their armor and weapons with Aetherite Crystals to create powerful auras of magic to smite their foes.
There can be two disciplines one of Blue Aetherite and one of the Orange Aetherite, Blue is offensive, while Orange is defensive. Abilities will be dual purpose depending on which color you choose. You can switch between them via activating/deactivating the Job stone (cannot be done in an instance or during combat, except PvP) and will change the color of your armor to signify which aspect you are.
Weapons will be Jeweled swords, each different type will have a different added effect (Emerald sword, hp drain. Ruby sword, fire damage. etc. Have names like Emerald bastard/long/short/dreadwyrm sword. Jewel describes added effect and the second part will describe the style of sword). See hidden pics for a visual of what I am picturing.
Swords
Armor
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5. Crystal Rage; Does extra elemental damage based on the style of sword you use for a potency of 130 and places an elemental debuff on enemy based on style of jewel (Ruby does fire DOT. Emerald does Life sap DOT) for a duration of 15s. Combos with Crystal Purity.
Crystal Purity; Does damage with potency of 140 when used after Crystal Rage it also increases the duration of debuff by 15s. Combos with Crystal Crush.
Crystal Crush; Does damage with a potency of 220. When used after Crystal Purity it will do extra elemental damage based off weapons jewel.
Crystalisis; Off GCD ability, expends active crystal buff doing the remaining DOT damage all at once
(I suck at the numbers on this so they can obviously be altered to create better balance, this just a "rough" idea)
6. Crystal Sword or Crystal Hammer
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7. 5.0 or beyond, they most likely already have 4.0 planned out and are working on it so it would need to be way later. Although 4.0 would be cool.
Last edited by MageBlack; 05-05-2015 at 02:43 AM.
1. Grenadier
2. DPS (ranged physical)
3. Garlemand
4. Insurgents from Garlemand trained in sabotage and guerrilla warfare.
5. Improvise- Similar to mundra, the player has a list of parts they can select to make different kinds of bombs depending on what is the most appropriate to their situation. The bombs stack like aethyrflow, with the number of stacks being dependent on the relative strength of the bomb and whether the player creates a low radius or high radius version. A high burst damage, large AOE bomb would just give one stack and then once it's used, regular grenades attacks would be usable until this ability comes off cooldown. A high burst damage, single target bomb would give like 3 stacks for the player to use. An AOE DOT bomb (Molotov cocktail) would give 2 stacks, since it would be intended for using on more than one mob in a dungeon or more than one set of adds in a boss fight. A separate stack counter will exist for party support bombs- choice between creating 3 stacks of a medium strength, medium AOE range nail bomb (lowers piercing resistance), shrapnel bomb (slashing resistance), or acid bomb (magic resistance) so you can optimize based on party composition. And of course they will have a separate Smoke Bomb ability on a long CD that increases party's evasion rate to 50% for 10 seconds.
6. Main hand- Grenade pouch ; Off hand- what if you could use your best offhand crafting tool with the main stat somehow making the bomb crafting step faster the higher it is (it would help the class from more of a QoL standpoint than power standpoint so that players can be as viable without a lvl 50 crafter and don't get excluded)
7. As soon as I could have it
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