1. Necromancer/Reaper
2. Both Ranged and Melee Disciple of Magic
3. Doma
4. Doman refugees enshrouded in the mysticism and history of Meracydia? I dunno
5. Oath: Allows the user to channel a spirits energy to unleash an ability specific to the action. (Example: Oath of Shadows - Channels the energy of [insert job quest related deceased spirit] to release a conal blast of Dark Energy (Dark Flare(?))). Cannot be in melee range.
6. Scythe.
7. If we visit Doma, which I do believe we will in 4.0, then I can see it in 4.0