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  1. #1
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    We don't need any fixes for it.. You can counteract the streak of bad RNG by just crafting more.

    You wouldn't believe how many people don't jump in a market for RNG based items (demimateria for example) because their perceived raw cost of the item is much higher than its real value.

    For example:
    Having desynthed more than 10000 bridesmaid's sandals, I know that average is about 18% FC3, 3% Clear, 5% Hippo Leather, then rest Spruce Lumber.

    Which would put the raw cost of FC3 (considering everything else to be worth 0) is around 35k. Yet, I see so many people claim that FC3 costs 40k, 50k, even 60k to make. If these people are not willing to put in the work to extrapolate more accurate figures, let them stay in the dark, let them be their own worst enemy to Market board successes.

    Same with crafting RNG, do I fail to hq 3/4stars? Of course I do, but I know with enough reliability how often I nq them, and what kind of money I'd lose on an nq. Thus, I know how to price my items accordingly to account for the inevitable losses I'll endure.


    If some people don't want to figure it out the hard way, there are always third party sources, google, etc. They're not the most accurate but that's what you get for not putting in your own work. If you want the edge, put in your time and figure it out. Bad RNG? Craft 100 times, figure out your losses. Having to reclaim too often? Come up with a better rotation, you shouldn't need to reclaim that often anyway.
    (0)

  2. #2
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by GenJoe View Post
    We don't need any fixes for it.. You can counteract the streak of bad RNG by just crafting more.

    Having to reclaim too often? Come up with a better rotation, you shouldn't need to reclaim that often anyway.
    Agreed. The profits you earn from your HQ items should far exceed your losses from NQs or failed reclaims.

    I've also found that if you're starting with HQ materials, the chances of an NQ result are really remote. The trick is to find a reliable method of crafting 4 star materials starting from 0 quality, without the use of reclaim. Fortunately, it's not hard to get an HQ yield of at least 80% on those (90%+ if you can optimize your method) and if you can manage that, the finished products are a breeze.
    (0)

  3. #3
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by GenJoe View Post
    Which would put the raw cost of FC3 (considering everything else to be worth 0) is around 35k.
    Come up with a better rotation, you shouldn't need to reclaim that often anyway.
    On the server I am on, FC3 goes for.... 35k. As desynthing is one big dice roll... why bother?

    shouldn't need to reclaim often? But we've just been told over and over unless we reclaim often, our experiences are meaningless.
    (0)

  4. #4
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by XiXiQ View Post
    On the server I am on, FC3 goes for.... 35k. As desynthing is one big dice roll... why bother?
    That's the thing, because a lot of people think that desynthing is one big RNG to tackle, many don't enter the market.

    I started seling FC3 when it was 100k until it went down to 50k.. that was over a more than a month long period, made some decent money there..

    The reason it's reaching equilibrium at 35k just proves my point, its raw cost is 35k and there's very little demand now, it's the same on Jenova, it sits around 35k now, the ship has sailed. People are just selling it at break-even point.. Truth be told though, since that doesn't count the price of lumber, clear materia and hippo leather, if you sell those things, it's pure profit. But because people don't have the exact figures, they're afraid to enter the market.

    You can desynth about 1000 sandals over 2-3 hours (6m), break even with the FC3s, then sell the rest of the items for profit.. You'll still end up with over a million gil in profit.

    Same deal with mastercraft and battlecraft IIIs, prices sure have dropped but there's still profit to be had there, this is the one area where veteran crafters won't re-enter the market because it is so time consuming and inefficient, many don't consider it worth while but if you're new, every little bit helps.
    (1)
    Last edited by GenJoe; 05-20-2015 at 10:53 PM.