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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Maybe the solution is a kind of "destreaking algorithm"?

    In another thread someone brought up the "Pseudo-Random Distribution" from another game, dont remember the game.
    The idea was that the initial % chance is lower, but every time you fail your % chance goes up until you succeed, at which point it resets.

    So lets say we do that here, maybe like this.

    HT w/ SH2, 70% base chance. Each time you fail, your % chance goes up by 15%. So the maximum # of consecutive failures you could have is 2. 70% -> 85% -> 100%. Though TBH this would put HT 2/ SH2's effective success rate over time at 85%.

    But that is the general idea, slightly reduce the initial success rate and add a failure bonus such that the maximum number of consecutive failures you can have for a given skill is 2.

    Or make it a trait acquired at 50 called "Focused".

    Focused: Every time you fail an action, add 1 stack of Focused. Each stack of Focused increases the success rate of all action of 10% (maybe 5%). Successfully completing an action removes all stacks of Focused.

    Maybe make it 10% and have it cost 5 CP per use, so it would effectively increase the cost of all actions by 5, but not the cost of buffs.
    (2)
    Last edited by Kenji1134; 05-13-2015 at 10:32 AM.