Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40
  1. #11
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by LineageRazor View Post
    Does your seemingly consistent and predictable streak of bad luck indicate that the RNG isn't working the way that it should? No.
    Whether RNG is working "how it should" or not isn't the root of the problem. If this is how it's supposed to work - with the same players getting shafted over and over with no end in sight (and if you use the bell curve as an example, you're talking about 10%-20% of them) - that is a serious game problem that requires addressing, rather than some interesting mathematical study.
    (0)

  2. #12
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    I'm pretty sure the success rate of reclaim averages to 90% over a large enough sample size. For me, reclaim works the vast majority of times, although there have been times when I've had a number of failures in a row.

    Like many players (most?), my luck seems to run in streaks, so I suspect that the algorithm used might not be the greatest.
    (0)

  3. #13
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by XiXiQ View Post
    Whether RNG is working "how it should" or not isn't the root of the problem. If this is how it's supposed to work - with the same players getting shafted over and over with no end in sight (and if you use the bell curve as an example, you're talking about 10%-20% of them) - that is a serious game problem that requires addressing, rather than some interesting mathematical study.
    That's exactly why I said it may not be the best system. It is, however, the easiest system to implement, as it does not require keeping track of past performance in order to "nudge up" or "nudge down" future performance.

    Folks were complaining at length about the "true randomness" of Atma drops a while back, and while SE DID bump up the drop rate, as far as anyone knows it's still truly random and will remain that way. There's a statistical possibility, however unlikely, that a player could STILL farm for years and never see an Atma drop. I don't expect SE to do anything about Reclaim aside from, possibly, upping the success rate - but if your bad luck continues to be bad, that won't help one bit.
    (0)

  4. #14
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    After failing to reclaim on my artisan off hand crafts 2 out of 3 times..That was it..
    After that, I worked on my rotation so I rarely ever need to reclaim.. and if I have to I'll just hit Byregots without a steady hand instead and go for the finisher..
    Worked out good for me, only failed one craft since then so far and that was because I forgot to put in all the cross class skills..
    (0)

  5. #15
    Player
    Squand's Avatar
    Join Date
    Oct 2014
    Posts
    74
    Character
    Squander Dalfast
    World
    Balmung
    Main Class
    Alchemist Lv 54
    Quote Originally Posted by XiXiQ View Post
    If this is how it's supposed to work - with the same players getting shafted over and over with no end in sight..."In fact, I generally don't get to 10 tries."
    Your results are as expected for a small sample size. Your desire for gratification is misplaced. A friend of mine botched 8 reclaims in a row. 0 tears shed, because that's how math works. And over the course of all her crafting she'll make those botches back.

    If the risk is too psychologically upsetting, just NQ the item.

    You will make 100s of millions of gil crafting and selling, blowing up 10-20 out of 100 tries, is the same cost of business we all have. If the RNG doesn't hit you in reclaim it will hit you somewhere else. It evens out. We are all being treated fairly. Sometimes monsters deal nothing but crit and blow up a raid, this is the same thing. It's a pay to play system. You have to do things over and over to progress.
    (0)

  6. #16
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Every single time I break on reclaim, I smile a little. Because I know the karmic balance of the universe will make it so I don't botch something important in the future, as a result of that break.

    Think of it like that. You'll live happier.
    (1)

  7. #17
    Player
    GenJoe's Avatar
    Join Date
    Apr 2015
    Posts
    600
    Character
    Arugo Kusaragi
    World
    Jenova
    Main Class
    Alchemist Lv 50
    Instead of being hostile, heed other people's advice, listen to what they're actually telling you..

    3 star crafting, starting with hq mats?? You shouldn't need to reclaim at all.. Sure, if you fail 5, 6, or 7 HT, then maybe you need to.. But that happens very rarely..

    In fact, on my most recent craft, Inferno Blade, I failed Rapid Synth 3 times, and HT 4 times.. I still managed to hit 76% hq.. and luckily got the hq from it.

    It's not the RNG that makes or breaks a crafter, it's what you do to mitigate its effects, that's the true test.
    (0)

  8. #18
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    oh man... why risk Inferno Blade NQ at 76% ;_;

    reclaim!
    (0)

  9. #19
    Player
    PariSexus's Avatar
    Join Date
    Nov 2013
    Posts
    339
    Character
    Paris Omnia
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    It all comes down to experience and ultimately RNG. I haven't had issues thus far with reclaim and *in my experience* the success rate is closer to 99% but that's how probability works. People see 90% and forget that it doesn't mean that 1/10 times it will fail but rather you have 10% chance of failure on every reclaim. Just because something is 90% success doesn't mean it can't fail every time.
    (0)
    Paris Omnia
    PACT! FC Advisor
    www.onepact.net

  10. #20
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    If its not reclaim failing its rapid synth + steady hand 2 lol
    Just damnnz..
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast