Quote Originally Posted by XiXiQ View Post
yes, when RNG falls outside the norms, which is something it shouldn't be doing with such regularity.
Shouldn't, but can. Bell curves are bell-shaped rather than rectangular for a reason. You're on the wrong side of the bell curve. Will you stay there? There's no way to predict. The odds are against your continued bad luck, but a one-in-a-million chance is still greater than zero.

Does your seemingly consistent and predictable streak of bad luck indicate that the RNG isn't working the way that it should? No. In fact, the occasional outliers are one of the clearest indicators that the randomness truly IS random. If there was NO ONE having terrible luck, it would be suspicious. Similarly, if there was NO ONE having fabulous luck, it would be suspicious. It would indicate that something behind the scenes is "tempering" the good and bad luck to smooth things out and try to nudge results toward some kind of predefined "average".

Which, to be honest, may well be the better way to handle randomness in an MMO, rather than pure RNG. MAKE the bell curve rectangular to protect anyone from having to deal with wretched bad luck - maybe even trim down streaks of good luck, as well. Resorting to pure randomness is certainly much easier to program, though, and less draining on game resources since you don't have to keep a record of a player's previous successes and failures.