With the way probability works, you'll see clusters of losses, and long stretches without a loss. If you're using reclaim enough to get a reasonable estimate on how often it fails, then you are doing something horribly wrong at crafting.
With the way probability works, you'll see clusters of losses, and long stretches without a loss. If you're using reclaim enough to get a reasonable estimate on how often it fails, then you are doing something horribly wrong at crafting.
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