We don't need any fixes for it.. You can counteract the streak of bad RNG by just crafting more.

You wouldn't believe how many people don't jump in a market for RNG based items (demimateria for example) because their perceived raw cost of the item is much higher than its real value.

For example:
Having desynthed more than 10000 bridesmaid's sandals, I know that average is about 18% FC3, 3% Clear, 5% Hippo Leather, then rest Spruce Lumber.

Which would put the raw cost of FC3 (considering everything else to be worth 0) is around 35k. Yet, I see so many people claim that FC3 costs 40k, 50k, even 60k to make. If these people are not willing to put in the work to extrapolate more accurate figures, let them stay in the dark, let them be their own worst enemy to Market board successes.

Same with crafting RNG, do I fail to hq 3/4stars? Of course I do, but I know with enough reliability how often I nq them, and what kind of money I'd lose on an nq. Thus, I know how to price my items accordingly to account for the inevitable losses I'll endure.


If some people don't want to figure it out the hard way, there are always third party sources, google, etc. They're not the most accurate but that's what you get for not putting in your own work. If you want the edge, put in your time and figure it out. Bad RNG? Craft 100 times, figure out your losses. Having to reclaim too often? Come up with a better rotation, you shouldn't need to reclaim that often anyway.