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  1. #1
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    I think we can all clearly see a few facts:

    - There are 6 DPS jobs to 4 tank/healers in total. This generally means that there will be a larger number of people who play DPS roles.
    - Coil (endgame) is only really done by a really small percentage of the playerbase. Like maybe 5 - 8% (pulling numbers out of my ass here, it could be smaller for all we know)
    - In the interest of preserving the feelings of the larger portion of the playerbase (DPS players who do not raid or do anything considered "hard", or requires DPS optimization), hence why DPS gets a free slide from underperforming

    Barring Coil, you'll find that most content requires like 1 or 2 good DPS players, and these few tend to be more than enough to put up for weight of the other sub-par DPS players. Perhaps Yoshi-P already had this in mind when he came up with raids like the CT series. You can clearly see it even in design - there's 2 DPS players per light party, not just because DPS players are the majority, but because both players combined usually only end up having to hit a lower DPS threshold.

    Tanks/healers still happen to be the rarer of the few, and for some reason Yoshi-P decides it's okay to let the DPS players rag on them for underperforming. Then we fall into a spiral where said tanks/healers become demotivated, and we get even less of them in circulation. Perhaps we all need to look inside and realize that until people embrace improvement and generally decent human behaviour, Yoshi-P won't give us the parsers we want.

    I am all for parsers. I am all for advocating better play. Fact, I use parsers myself, and I do get a certain joy when I outperform everyone else. But the only time I care about my numbers is Coil. Outside of that, anything goes.

    But until the community can embrace calls for improvement as an actual call for improvement, and work within themselves to improve and go to a higher level, rather than treating every little thing as an insult, or a personal attack, we are going nowhere, and official parsers will never see the light of day. I play on a JP server, and I generally never see this issue, except within the EN players.
    (4)

  2. #2
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by juniglee View Post
    Perhaps Yoshi-P already had this in mind when he came up with raids like the CT series. You can clearly see it even in design - there's 2 DPS players per light party, not just because DPS players are the majority, but because both players combined usually only end up having to hit a lower DPS threshold.
    I find this interesting, because as a healer, I often found myself wiping in Qarn HM (Cactus boss) and close to wiping in AK HM on the demon wall due to poor DPS, and yet it's me as the healer, having to compensate for poor DPS or lazy DPS to prevent wipes in these locations.

    But of course, as some people suggest, how dare I mentioned the fact that someone's DPS is shit and they're wasting my time, you know, me being a healer I should just shut up and DPS for them.
    (2)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Darra View Post
    I find this interesting, because as a healer, I often found myself wiping in Qarn HM (Cactus boss) and close to wiping in AK HM on the demon wall due to poor DPS, and yet it's me as the healer, having to compensate for poor DPS or lazy DPS to prevent wipes in these locations.

    But of course, as some people suggest, how dare I mentioned the fact that someone's DPS is shit and they're wasting my time, you know, me being a healer I should just shut up and DPS for them.
    I think you shouldn't help out. Let your group wipe so you CAN blame the DPS openly. Just like a bad healer or tank means you will likely always wipe, so too can bad DPS... yet the games design makes it easy to recover from this. If holding DPS up to standards is that important, why are you overlooking the opportunity? Mind you, I do think DPS should be held accountable in some regard, but I know that the holy trinity design doesn't really allow that for a game that is open arms to everyone (meaning there are many ways to get around bad DPS in most content).
    (2)

  4. #4
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Welsper59 View Post
    I think you shouldn't help out. Let your group wipe so you CAN blame the DPS openly. Just like a bad healer or tank means you will likely always wipe, so too can bad DPS... yet the games design makes it easy to recover from this. If holding DPS up to standards is that important, why are you overlooking the opportunity? Mind you, I do think DPS should be held accountable in some regard, but I know that the holy trinity design doesn't really allow that for a game that is open arms to everyone (meaning there are many ways to get around bad DPS in most content).
    And then I end up in a group that wipes 2-3 times, wasting my time. It's a sad situation where I'm damned if I do and damned if I don't.
    (3)

  5. #5
    Player
    juniglee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    804
    Character
    Delenia Forcentis
    World
    Tonberry
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Darra View Post
    I find this interesting, because as a healer, I often found myself wiping in Qarn HM (Cactus boss) and close to wiping in AK HM on the demon wall due to poor DPS, and yet it's me as the healer, having to compensate for poor DPS or lazy DPS to prevent wipes in these locations.

    But of course, as some people suggest, how dare I mentioned the fact that someone's DPS is shit and they're wasting my time, you know, me being a healer I should just shut up and DPS for them.
    I wonder if Yoshi thinks that maybe the players who do play healer/tank and end up sticking with it tend to be better than the average player base. Healers and tanks tend to be very demanding jobs, especially in this game. Just like how the very same DPS players will avoid playing tank/healer for that same reason.

    These better than average players end up making the poorer DPS players look good though. When in fact they could be better. It's sort of a performance blanket.
    (0)