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  1. #1
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    If "bad DPS" is caused by inefficient use of rotations, then how is a vague number from a parser supposed pinpoint the problem?
    (0)

  2. #2
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zohar_Lahar View Post
    If "bad DPS" is caused by inefficient use of rotations, then how is a vague number from a parser supposed pinpoint the problem?
    Look at a website like world of logs for wow. You can analyze peoples rotations, cooldown timers everything on comparable fights and figure out where you are screwing up by isolating specific times during the fight on the graph. This game does not have anything near as robust yet because parsers are not allowed. They absolutely help thats not even up for debate and if they ever made an official one you could expect comparable tools to be developed for this game.

    In addition to that tools have been developed as well for wow like simulationcraft which could tell you the exact expected dps on a fight with your current gear and what you should be expected to put out.
    (2)
    Last edited by Vire; 05-05-2015 at 11:06 AM.

  3. #3
    Player Zaft's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    703
    Character
    Leo Strut
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Zohar_Lahar View Post
    If "bad DPS" is caused by inefficient use of rotations, then how is a vague number from a parser supposed pinpoint the problem?
    Because it's not "vague numbers". The number is just a summary of the overall amount. This is what you get from real parses.

    (7)