Quote Originally Posted by Averax View Post

But then again, i don't care as long as things die.
That would be a solid argument if most of the endgame content (Relevant content, that is) wasn't on an enrage timer. You can't 123, and ignore positionals and mechanics, and gain victory over T13. It's just not how it works (but what people expect). Hell, try just doing a dungeon with a SCH that refuses to dot, a DRG not using buffs/positionals, and the SMN that just ruins to death. You'll change that tune quick.

Things don't die if DPS sucks. DPS sucks because there is no tool to use to get better (and because people are ignorant to their faults). The only people not wanting a full on DPS meter are the people not going to progression content where it is needed.


Quite frankly, if you're not doing pre-nerfed/duty finder raids/or even EXs, you really have no place to hate on parsers. If you want to be bad, stay in content that appeals to your DPS instead of holding back the group that actually wants to accomplish something. If that means staying in Wanders Palace normal because you refuse to get better, then so be it. The only people offended by this comment are the ones holding the game back because of said ignorance.

This game isn't even hard, but the lazy/ignorant few are making it that way.