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  1. #301
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    When parser coming out officially, it's easy for new player or lag player to be kicked out from normal content that do no have enrage mechanic, A.K.A normal dungeons.

    People will make comparison with class then the demand for change will increase, why this class low DPS why this class have higher dmg Mitigation, why this class can do more HPS and so on.

    Under perform class will be left out or not needed, Just like WW Monk from WoW from last patch.

    I recommended for dummy parser to help player with their rotation, but no more for that esp inside instance.

    Well this is only "my opinion".
    (3)

  2. #302
    Player

    Join Date
    May 2015
    Posts
    12
    Quote Originally Posted by nuyu11 View Post
    snip
    You have to try pretty hard to fail normal dungeons in terms of DPS, even the newest dungeons. There never is or was (to my knowledge) some sort of epidemic of players being kicked from duty finder dungeon queues because their DPS was not top-tier. I highly doubt this will suddenly be the case on the off chance an official parser is introduced to the game. Will some people gloat about their numbers? You bet. There's also plenty of people who won't. There's all sorts of people out there and I'm noticing that everyone is worried about the worst case scenarios when it comes to how the community will react to parsers.

    As far as job balance goes... well, yeah, if there's one job out there that severely under performs compared to other jobs, people would be less likely to take it. This isn't a new thing. Luckily for everyone here, all jobs, at least from what I've seen, perform well in this game. Summoners have it a little rough right now but they can do just fine in final coil (My static had a summoner and we made it all the way through final coil). Keep in mind, people can already analyze the jobs like this on PC. I have never seen PFs strictly stating "this job can't come". The closest thing to this is people wanting Monks for final coil due to mantra or early on where Dragoons (apparently) could not survive certain attacks in coil due to their magic resist (this was fixed). I really don't know if not letting certain jobs into PF groups is a common occurrence , so someone correct me if I'm wrong there. The devs seem pretty good about maintaining a good class balance so far.
    (1)
    Last edited by Varilae; 05-07-2015 at 02:34 PM.

  3. 05-07-2015 02:20 PM
    Reason
    something something should have edited post

  4. #303
    Player
    nuyu11's Avatar
    Join Date
    Jan 2015
    Posts
    735
    Character
    Kokotsu Kotsu
    World
    Masamune
    Main Class
    Archer Lv 70
    Quote Originally Posted by Varilae View Post
    Snip.
    I got your point mate, but I'm from World of Warcraft before where I have seen WindWalker Monk being kick from the group because of their class. New player being kicked from the normal dungeon because of bad DPS. People keep complaining why Tank DPS is far more higher than DPS class. Some people are nice but some are not, that's what I'm afraid about.

    I strongly support Parser because of the boss enrage timer mechanic, but with highly strict rule and protocol to prevent bullying or harassment.
    People always want to find others fault and want to boast their result, later in raid alliance chat only full with DPS log.
    (1)

  5. #304
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    At this point the vast majority of people who would kick someone for a low parse would be already using a parser anyway, so might as well add a parser.
    (1)

  6. #305
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by nuyu11 View Post
    snip
    Few things:

    1: This is 14. Anything related to WoW, aside from the theme park aspect, has no comparison here. Two different games. There is virtually no classism in 14 so long as you can play the class correctly. WoW has turned into the FotM machine in terms of balancing.

    2: There are "not so nice" people right now. Adding a parser doesn't change this. This isn't even an opinion anymore, it's just ignorance to the fact that people are assholes, regardless.
    (4)

  7. #306
    Player
    Boss_Koivula's Avatar
    Join Date
    Jul 2014
    Posts
    104
    Character
    Lala Felli
    World
    Ragnarok
    Main Class
    Bard Lv 70
    As a PS4 player all I want from SE is that they implement a parser that atleast will show us our own DPS. How am I and others in this same situation supposed to improve ourself or test new things without one? Seeing all those top parses on DPS Forums from the same jobs that I play makes me want to try and reach same numbers. I'm a competitive person and I try to improve in whatever I do, but its hard when you can't see if you are going forward or taking a step back. I can't just ask people that I know that parse to run content with me 24/7 just for the sake of myself. Otherwise they would soon ignore me if I kept bugging them all the time.

    All I can say is the pros will outnumber the cons in this case based on my own experience if we do get one. Not once have I seen anyone shame someone publicly for low DPS in any content. Sure there are people who would belittle others and whine about numbers, but they are the same immature people that already whine about everything.
    (1)

  8. #307
    Player
    ShaneDawn's Avatar
    Join Date
    Jan 2015
    Location
    New Gridania
    Posts
    478
    Character
    Shannon Dawn
    World
    Moogle
    Main Class
    Bard Lv 90
    The game should at least have a personal parser. It is really hard for a new dps to know whether they're making any actual progress or compare their performance to the others. Doing the mechanics well=/=playing your class well.

    It's funny to what extends SE goes to protect the pride of some dps. If a healer messes up, people die. If a tank messes up, people die. If a dps is being a wet noodle, they somehow have the idea that no one should be able to tell them something is off... although you can already tell underperforming to an extent via the enmity bar. It's a touchy subject; even if you're friendly and nice, even if you tell it only to the person themselves, some people will get really mental about someone commenting about their dps. But why pick up a dps class if you don't want to dps?

    I have never ever seen anyone kick people out for lack of dps.If anything, people have asked whether they pull their rotations right.
    (4)

  9. #308
    Player
    Darra's Avatar
    Join Date
    Feb 2014
    Posts
    157
    Character
    Ququ Nasu
    World
    Odin
    Main Class
    Armorer Lv 60
    Quote Originally Posted by juniglee View Post
    Perhaps Yoshi-P already had this in mind when he came up with raids like the CT series. You can clearly see it even in design - there's 2 DPS players per light party, not just because DPS players are the majority, but because both players combined usually only end up having to hit a lower DPS threshold.
    I find this interesting, because as a healer, I often found myself wiping in Qarn HM (Cactus boss) and close to wiping in AK HM on the demon wall due to poor DPS, and yet it's me as the healer, having to compensate for poor DPS or lazy DPS to prevent wipes in these locations.

    But of course, as some people suggest, how dare I mentioned the fact that someone's DPS is shit and they're wasting my time, you know, me being a healer I should just shut up and DPS for them.
    (2)

  10. #309
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by siverstorm View Post
    That's a cop-out reason though. And making a pessimistic assumption that literally everyone will be using it maliciously. That still ignores the fact that your so called "witch hunt" EXISTS in the non-progression endgame content, nevermind the actual hardcore raiding content in the game. We were also talking about how tanks and healers can get flak even for a minor fumble (lost aggro, death from unavoidable damage, etc). If a tank or healer isn't performing to standard then it's impacting even the faceroll content. The whole point is that it shouldn't be acceptable but you're saying "it is what it is, people can be malicious as all hell to tanks and healers but who cares about dps". It's not okay that we can crucify one side and ignore the other lol.

    And again, I'm already not kicking the piss poor augmented ironworks dps that I'm beating on my Yagrush WHM in trivial content. But maybe a sanctioned parser can help them see that they're not performing well at all.
    As I said... it's the design of combat that results in DPS getting a slide usually, NOT the lack of an official parser. Think about it? What happens when you throw in MORE people to a situation (e.g. CT raids)? Your individual presence is no longer as important. In smaller content, let's say 4-man content. There is only 1 healer to keep people alive, and 1 tank to keep people alive. They have more responsibility to the party than DPS do in order to prevent death.

    What if 4-man parties comprised of 1 DPS, 2 heals, and 1 tank? Lets also just assume healers can't DPS for some mysterious reason (magic!!). Who's gonna stand out there? The tank? Sure. Only 1 like normal, afterall. The healer? Probably not since that'd be WAY too much potential healing with current content. The DPS? Most definitely... that ONE DPS is on spotlight to get the target down reasonably quick. It's rarely okay to ridicule others, regardless of role. Just like the more popular people (e.g. celebrities) stand out IRL, and thus they'll have haters, so too do the roles that stand out the most. You will be judged and criticized because we, as human beings, are pitiful when it comes to that.

    With the holy trinity design, it literally puts the spotlight and significant responsibility upon the tanks and healers. The DPS, in most MMORPGs with this format, are run of the mill expectations. Nothing critical about them. That is BY DESIGN with that format. This is a significant reason why people steer away from the roles. They have A LOT of responsibility that DPS do not... again, by design. Why do you think people rarely pay attention to DPS in regards to commendation handouts usually going to heals/tanks? There's a reason for that, just so you know.

    The fact you actually think that that reason is a cop-out, SCREAMS that you're ignoring everything logical to push an irrelevant want (i.e. parsers in this topic). The witch hunt comment indeed holds true with what you've stated so far, but I want to specifically point out that it's now also in regards to what you will do with official parsers. Outside of raids like Coil, I don't think there's really a necessity for a parser to exist. It's not like it's impossible to do typical DF instances outside of it, afterall.
    (1)
    Last edited by Welsper59; 05-07-2015 at 05:40 PM.

  11. #310
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Darra View Post
    I find this interesting, because as a healer, I often found myself wiping in Qarn HM (Cactus boss) and close to wiping in AK HM on the demon wall due to poor DPS, and yet it's me as the healer, having to compensate for poor DPS or lazy DPS to prevent wipes in these locations.

    But of course, as some people suggest, how dare I mentioned the fact that someone's DPS is shit and they're wasting my time, you know, me being a healer I should just shut up and DPS for them.
    I think you shouldn't help out. Let your group wipe so you CAN blame the DPS openly. Just like a bad healer or tank means you will likely always wipe, so too can bad DPS... yet the games design makes it easy to recover from this. If holding DPS up to standards is that important, why are you overlooking the opportunity? Mind you, I do think DPS should be held accountable in some regard, but I know that the holy trinity design doesn't really allow that for a game that is open arms to everyone (meaning there are many ways to get around bad DPS in most content).
    (2)

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