2.2 was my favorite.
2.4-2.5 was my least favorite. They just didn't feel right. Felt like Copy Pastes of 2.2 and 2.3 without the... without something.
2.2 was my favorite.
2.4-2.5 was my least favorite. They just didn't feel right. Felt like Copy Pastes of 2.2 and 2.3 without the... without something.
2.3, and the terrible imbalance of the Hunt.
Get the pitchforks ready when I say this, but I really feel like the Zodiac Saga's Nexus step was a slick way for SE to fix the imbalance they encouraged with the almost-too-good Hunt rewards, and get people running instances again. Hell, you could get just about everything but Atma from hunts back then.
Also, Ramuh aside, it was a low-tide for the story, especially when weighed again all that came after it.
This for me as well. In 2.3, I do not enjoy hunts and how they were implemented, and I did not enjoy how the rewards in ST were handled (specifically the tomestones) alongside the sands/oil from hunts.
Can't say about my favorite, but I guess 2.4 if only because I have the least gripes with what they put in.
I only started playing in 2.2 soo;
2.2: I did not enjoy the design of SCoB fights. Made for very exclusive party/statics and it doesn't really get easier overtime as you obtain more soldiery/SCoB Gear.
2.5; I feel like has too many content deserts inbetween 2.5, 2.51 and 2.55
In general? I really feel the lack of content outside of raiding. The expert dungeons don't even last for a week since players already over gear it on release.
Last edited by RiceisNice; 05-04-2015 at 11:56 PM.
2.5 due to the lack of an extreme tier fight. It left many players in my community extremely bored.
hmm. no particular patch has really been a favorite or a least favorite... it's more the additions that do that. Favorite being Ninja as I love it's speed with low / no positionals to worry about.
Least favorite being hunts as you either a) hope to god you are playing at just the right time and in exactly the right spot to get in on it. or b) join a ls and hope you make it to the hunt on time. Even tho it's a mmo i don't think you should have to depend on others for anything outside dungeons but that's just me.
2.55 i guess was a big disappointment as most of it's story elements seemed rather... pointless or serve to make our character look stupid.
Honestly it is hard to say for me because every patch had something I really liked. I really enjoyed the last patch for the story, it is just sad that our character did not fight more, also the Gold Saucer patch was nice.
2.1 was probably the worst patch. PVP, Beastman Tribe, EX Primals, Roulettes and Free Company Housing were added. Pretty much the worst content in the game was added in that one patch alone. I don't particularly dislike PVP (the idea of it) or Housing but both were very poorly implemented, really should've waited until later or even the expansion to add it. Maybe if they focused on world PVP instead of locking in behind a dungeon wall, would've had much better reception.
2.2 and 2.3 were both pretty solid patches. Second Coil and Savages were very good additions, granted the story in 2.3 sucked. The Ramuh portion was probably easily the least enjoyable part of the story, but at least Rogue/Ninja teasers from 2.2 onward were hype inducing. More good stuff like Desynthesis helped bring experienced players and endgame crafters into trials for the primal goodies helping the newbies get their clears much easier. Hunts (despite some people hating them) added some more activity in the open world since the world was totally barren prior to hunts. Also gave players' more reasons to use linkshells and come together as a community.
2.2, by far the patch with the most grind added, we did get a lot of mindless bashing and grind that was at the opposite of the game we had soo far. most of the farm added was aimed for "casual" when it was clearly not the case, it was more for the hardcore and even yoshida did admit that they had added too many mindless grind.
but for me the whole 2.X was testing and such, we can see a lot of stuff that was blantly bad.... like the hunt, the atma grind, the personal housing, the wedding mess.... a lot of stuff that will have been avoided by have a test server. i will not talk of the lack of real content outside raid and....raid? the lack of difficulty of the game outside bahamut coil. the fact that they have miss the opportunity to make something more solid and interesting with the hunt, than a simple FATE system without the UI....
ps: i did forget to talk about the fact to put the raid in the wrong sense.... meaning, getting CT after BC.... when it will have make a smoother progression to have the inverse.... but well. it seems they don't learn and will redo the same error in heavenward...
Either 2.4 or 2.55 for my favourite patches. 2.4 for the introduction of the Rogue class and 2.55 for the "conclusion" of the 2.x story, enjoyed that a lot. Least favourite... probably 2.5. The WoD raid seemed very 'samey', its visuals weren't all that appealing in comparison to CT or ST, that goes for the music too (all my opinion of course). I don't do coils so I can't say if I enjoyed those in their respective patches.
i wasn't really "around" for 2.1 and 2.2. I mean my account was active but i wasn't lol
That said, I don't really hate any of the patches, so i'd only have a "least favorite" by virtue of it not being my favorite.
of the ones i was actually around for, it'd probably be ranked, from best to...less best...:2.0->2.4 ->2.5->2.3
though in reality since the OP didn't specify ARR, I'd ACTUALLY say that 1.0 was my least favorite patch :P
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