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  1. #111
    Player
    Dextro's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Dextro Couteau
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    Those involved in endgame progression must consider how much accuracy they will need for the fights ahead, and then plan a route of gear progression that maximises DPS while consistently hitting the accuracy cap via a combination of gear, food and sometimes materia.

    This is a process that not only requires the individual to calculate his own changing values, but also largely influences which pieces of tome gear he should purchase from week to week.

    It's clear from some of the baseless statements I've seen that most of you arguing against accuracy are not and have never been a part of this world.
    For many of us, it's actually fun and provides a bit of depth, no matter how little it may be (but it's a lot more than most of you imagine).

    Also, anyone who has fought a hunting log mark or FATE of a higher level than themselves can easily attest to accuracy being very much a part of lower levels.
    (6)
    Last edited by Dextro; 05-08-2015 at 02:30 PM.

  2. #112
    Player
    MrHobbit's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Mr Hobbit
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Oh dont cry about accuracy its fine as it is the only place where it mathers is coil. as for stat breakpoints and having to much or to little acc lets be fair most tome gear gives you acc so having to little is hard to do at this point, and if you have to much WHO CARES everything has echo atm so thoes few points in whatever other stat you could get wont make a difrence if you keep dying to mechanics. also you know exacly how much acc you need for every fight cause it was already tested, but a quick tip if you workoing on first coil you need t5 acc so that you dont have to swap gears if you work on second coil aim for t9 acc cap and so on. it wont hurt you in anyway cause you already got it easy with echo and stuff so dont complain and play.
    (0)

  3. #113
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dextro View Post
    It's clear from some of the baseless statements I've seen that most of you arguing against accuracy are not and have never been a part of this world.
    For many of us, it's actually fun and provides a bit of depth, no matter how little it may be (but it's a lot more than most of you imagine).
    The problem with this though is that it collides right in the face of the greater vs lesser argument. That "world" your talking about is less than 5-10% of the game that most people, either out of choice or frustration, will never get to experience in any meaningful way. Stat balancing in an MMO shouldn't be based on the needs and wants of the few who do high end/cutting edge raiding. It should be meaningful to everyone.

    While I don't agree with getting rid of stats outright I do think the meta game of stat gearing could use some work. Unless your a tank/blm/healer there isn't much wiggle room in terms of what you can and cannot equip/gear towards in terms of specific stats. Jobs like DRG and SMN are very rigid in this regard and it makes me sad sometimes. I still cringe at all the skillspeed on my SMN gear, but there's changes on the horizon for that, so hopefully they'll keep going down this path with other stats as well.

    Quote Originally Posted by Dextro View Post
    Also, anyone who has fought a hunting log mark or FATE of a higher level than themselves can easily attest to accuracy being very much a part of lower levels.
    You have to be significantly lower lvl for this to start happening though. It'd be to the point that doing those FATEs wouldn't be worth it because of the penalty on exp earned incurred from being too low lvl for the FATE.
    (0)
    Last edited by Cidolfas86; 05-08-2015 at 07:12 PM.

  4. #114
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Dextro View Post
    Stuff
    So, out of this entire thing, all I got that it is fine and dandy that we drop millions of gil on melded accessories while undergeared to reach these caps because the system sucks, deal with it. Because any so called options to the left side limits you to pretty much one or two pieces per ilv. That's the problem, there are no options other than melds. It would be different if we had quite a few choices in which to balance these stats, but all you get is a piece with too much Acc, a piece without, or melds which kill your main stats...but you can gem Acc! There isn't even a choice in food; the best DPS food has Acc already on it.

    It's a flawed system used in the latter half of the game, even then it's really only relevant in Coil since most people are at level or outlevel EXs so Acc is a moot point. The same could even be said for Coil.

    Quote Originally Posted by Dextro View Post
    Also, anyone who has fought a hunting log mark or FATE of a higher level than themselves can easily attest to accuracy being very much a part of lower levels.
    What? What does this have to do with anything in this thread? You're doing something wrong if you are spending (way too much) time gearing for Accuracy to hit higher level mobs at low levels. Especially since the acc cap is both low, and irrelevant in the hour it takes to become an even level with said mobs you are describing. I am talking characters playing the dungeons within their gear level, Accuracy is pointless due to how low it actually is.

    But hey, least someone who finally replied with something other than quoting themselves with arrows to look relevant and the other picking and the other choosing arguments without looking at the whole picture.

    Quote Originally Posted by Viviza View Post
    No, I said "important for late game", not "useless until late game". Accuracy has a purpose before endgame, but a stronger one once you get there.

    You get points for using an image with straws in it. Your straw man is terrible.
    So we keep it useless at low levels and leave the new players out of the loop in terms of what the caps actually are, since they are non existent (I would love to see this purpose you are saying it serves at low levels) til end-game. That's the greatest game design decision ever. This is almost as good as Steam making paid mods to Skyrim.

    I'll have to find a better image. You're really grasping at air here.
    (0)
    Last edited by Asierid; 05-08-2015 at 08:50 PM.

  5. #115
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Asierid View Post
    ...
    Something like "reforging" would work. You could adjust one secondary stat into another, but not at a perfect 1:1 conversion. There are still better gears which are better optimized for specific stats which may be better for your class. Although even WoW removed this and the accuracy/expertise cap because they mentioned that it ended up being mandatory for players.

    Also, carrying different gear sets for different fights (to truly optimize dps by dropping accuracy when I don't need it.) Please show mercy to my armory chest; I have all DoW, DoM, DoL and DoH classes leveled up and geared. The only reason I can even fit everything is because of the forager/artisan pieces being shared between all 8/3 classes. All things considered with how none of the non-tank DoW classes share gear, SMN/BLM and SCH/WHM having completely different stat weights, and the soon to be DRK, AST and MCH, I'm not going to have room to keep more than one gear set for a specific class when 3.0 includes unique AF gear for each DoH/DoL again.

    You might think it's fun to carry a specific gear set for a specific encounter, I feel it's incredibly cumbersome given how we have an armory chest and how it works for people who try to take full advantage of it (having all classes leveled for example)
    (2)

  6. #116
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by pandabearcat View Post
    The problem of accuracy is its all or nothing aspect of it.
    This. I don't think it should be removed entirely because 100% hit chance seems weird in an MMO (in my opinion) but it wouldn't hurt to be reworked. How? I have no idea.
    (1)
    YouTube.com/c/iBluairjgr

  7. #117
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Asierid View Post
    So we keep it useless at low levels and leave the new players out of the loop in terms of what the caps actually are, since they are non existent (I would love to see this purpose you are saying it serves at low levels) til end-game. That's the greatest game design decision ever. This is almost as good as Steam making paid mods to Skyrim.

    I'll have to find a better image. You're really grasping at air here.
    Accuracy caps do exist for lower level content. (e.g. Stone Vigil NM is likely 269 or 270 acc cap)
    It's just that the lower levels go by so quickly that nobody really cares to research and compile a list.

    Also, because leveling up gives you accuracy, the sample size a single person can feasibly collect is fairly small.
    (0)

  8. #118
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by RiceisNice View Post
    Something like "reforging" would work. You could adjust one secondary stat into another, but not at a perfect 1:1 conversion. There are still better gears which are better optimized for specific stats which may be better for your class. Although even WoW removed this and the accuracy/expertise cap because they mentioned that it ended up being mandatory for players.
    Exactly, working around numbers or caps might be better if there was some actual gear customization outside of carrying a bunch of different sets.

    I don't think caps are the best design. There could be interesting gear min-maxing that are much more fluid.
    But things like accuracy caps can be okay if you can move the stats around, like reforging.

    At the very least, accuracy should give some bonus post cap anyway.
    Zero value stats shouldn't be a thing with such limited gear customization.
    (0)

  9. #119
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by CGMidlander View Post
    Accuracy caps do exist for lower level content. (e.g. Stone Vigil NM is likely 269 or 270 acc cap)
    It's just that the lower levels go by so quickly that nobody really cares to research and compile a list.

    Also, because leveling up gives you accuracy, the sample size a single person can feasibly collect is fairly small.
    Missing at lower levels also isn't quite as bad in general than it is at higher levels, in part because (as you said) you get more acc when leveling. Missing alot would of course still be bad, but a few misses isn't going to be a death sentance.

    End game, though, it becomes more important because you only get more from your gear, but at the same time for most content a few misses won't cause a wipe outside of coil (though for all I know a few misses might still be tolerable) and Odin trial.

    Also when it comes to stat caps with acc: If I'm correct its just acc period, regardless of the source. Get a good food choice and you could let go of some acc on your gear and make up for it with food. There is also hitting from the flank which also provides an acc bonus (granted, only really works in fights where you don't want to be stacked on top of each other all the time.) Shive EX has the highest acc check if I remember right for Primal EXs, but unlike Titan strats DPS/OT can flank her and only worry about moving behind to not get hit by her bow. Lets you take out a little acc from your gear.

    Thus it'll be the same when we can level again, acc on gear won't be quite as important till endgame, atleast unless the reworks they are doing that are supposed to make SMN better don't change multiple stats instead of just spell speed as we currently think.
    (0)
    Last edited by Dualblade; 05-10-2015 at 04:41 PM.

  10. #120
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    One parallel example I can think of, though for no other reason than a general feeling, is how Bloodborne eschewed equipment load completely (for those who haven't played the game, equipment load forced you to mix and match different pieces of equipment to attain an ideal total weight which affected your character's overall agility). After having played it and each of it's predecessors, I have to say I do not miss that stat at all. It was, no pun intended, encumbering and without it, I feel liberated to focus on more interesting gameplay specifics.
    (0)
    Last edited by ArtificialxSky; 05-11-2015 at 07:25 AM.

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