You're very well spoken and versed in the art of logical argument. Which as you see, logic is lost on the masses.
You're very well spoken and versed in the art of logical argument. Which as you see, logic is lost on the masses.
What is there to research? Which cross class skills are more useful than the other?
You realize vanilla wow was 10 years ago, right?
Oh wait, I missed 15 points, let me equip this ring.
If it is "by design" important for late game , then the concept of it is already lost. You're making this stat, which is clearly on lower level gear BTW, useless until max level. Not only does that not teach the player anything constructive (Least give us the caps), it gives them this arbitrary stat that is useless through the entire game.
Seeing as it is on quite a bit of lower level gear (And that's just helms), you are flat out wrong. It is put in the game to be used since the early levels, except it can't because it is useless for dungeons and the content given at those levels.
Therefore, my numbers stand as they are.
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Last edited by Asierid; 05-08-2015 at 08:12 AM.
The complexity, or lack of, isn't in the math. Why do you keep circling around Math as the basis of your arguement? It's all pretty basic formulas and equations. That isn't the problem.
It's utilizing. Which you seemed like you wanted to drum at... but missed the mark completely. Explain why people shouldn't be optimizing their gear differently between Shiva hm and Shiva EX? Shouldn't a dps have a low acc/higher critdetss build for one piece of content, and then high end acc build, sacrificing det/crit/ss slots for acc, to hit the mark at higher content? The complexity is in designing different builds, with different avialable choices of gear. The complexity is in having to do more content to be better than. Different choices = more content added to get the diversity. Diversity = each job being more fun as it has more options to be fit, rather than one linear set for all....
^
You want each job to have One linear set for All content? One ring to rule them all? Do away with acc, you said.
It's people like you that indeed ruin MMOs, if you truly are wanting things removed because you personally can't be bothered by the math (that you make screwy yourself).
You're doing a fantastic job yourself of stretching the bounds of ignorance on your own.
Totally. One stat for all.^
You want each job to have One linear set for All content? One ring to rule them all? Do away with acc, you said.
It's people like you that indeed ruin MMOs, if you truly are wanting things removed because you personally can't be bothered by the math (that you make screwy yourself).
You're doing a fantastic job yourself of stretching the bounds of ignorance on your own.
There's SS, Det, Crit, Parry, M and reg Defense...but lets have one stat when Acc is removed because physics.
You can read well.
I'm still waiting for an example of this wide variety of builds you are talking about.
So you need an Aid. You need help. You have no imagination of your own to do something constructive in this forum. The only thing you can do is create flimsy arguments to have stuff removed. And you have the goal to remark about 'advancing the genre' and making better games. The ignorance... or trolling...
Jubs point is the game needs more complexity to allow for more viable builds. One set to rule them all so piss poor game design. Stinks of lazy game mechanics. At least now... if tank A is using their 550 acc Coil build, there is no doubt they are losing stat slots for det/crit/ss in favor of acc. If they using this same set up for high roul... they are going to be gimped and out done by tank B using just enough acc, and putting some thought and time into obtaining, a setup that is more heavy on dmg stats.
^
Why shouldn't this be option? Why shouldn't people have to think about and consider such things? Remove acc. What a lazy ass answer to a problem that needs tweaking. IMO - acc caps should be more harsh through varies difficulty of content, as well as adding more mechanics. Should Jubs DRG consider boots that 'Enhance Jump Potency 100' or boots that 'Adds 10% to DoTs' (out-of-ass example).
No, I said "important for late game", not "useless until late game". Accuracy has a purpose before endgame, but a stronger one once you get there.
You get points for using an image with straws in it. Your straw man is terrible.
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