While it's true A Realm Reborn doesn't have a robust enough system currently to remove it, something SHOULD be done so that the extra isn't wasted. Someone already posted along the same thinking I had.

My idea was to make extra accuracy, meaning ability to perfectly hit where you want, rather than just hit period, turn into penetrating hits.

The idea is that extra accurate hits should do more damage. That damage can take the form of penetrating strikes.

What penetrating strikes would do is take the value of your accuracy above the cap needed to not miss, and make that a % of vulnerability. Say like a spell hits through 2% of the enemy's resistance. Or something like that.

Would also make you a bit stronger when syncing down, especially losing useful abilities because rather than level those down, they made the bright decision to just take away skills you'd earn already.