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  1. #11
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    re

    As many said, accuracy is an archaic stat that most people don't like. This is a conversation that's happened in other games, but other people and decided by other game developers that it's just not fun or meaningful to have in game.

    World of Warcraft, the MMO titan even got smart to it."

    "Hit and Expertise Removal
    Hit and Expertise were not fun stats. They acted to remove a penalty, instead of making you stronger. Most players treated Hit/Expertise caps as mandatory (rightfully so), with failure to reach those caps as a trap of sorts. After adjusting, gemming, and reforging gear to meet that cap, players could then go after the actual damage-increasing stats. We decided to remove Hit and Expertise, and make it so you don't need them. We still want melee specializations to attack creatures from behind when possible, so attacks from the front will have a 3% chance to be parried that cannot be eliminated for non-tanking specializations."
    (0)
    Last edited by Navystylz; 05-08-2015 at 05:37 AM.