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  1. #1
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    re

    As many said, accuracy is an archaic stat that most people don't like. This is a conversation that's happened in other games, but other people and decided by other game developers that it's just not fun or meaningful to have in game.

    World of Warcraft, the MMO titan even got smart to it."

    "Hit and Expertise Removal
    Hit and Expertise were not fun stats. They acted to remove a penalty, instead of making you stronger. Most players treated Hit/Expertise caps as mandatory (rightfully so), with failure to reach those caps as a trap of sorts. After adjusting, gemming, and reforging gear to meet that cap, players could then go after the actual damage-increasing stats. We decided to remove Hit and Expertise, and make it so you don't need them. We still want melee specializations to attack creatures from behind when possible, so attacks from the front will have a 3% chance to be parried that cannot be eliminated for non-tanking specializations."
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    Last edited by Navystylz; 05-08-2015 at 05:37 AM.

  2. #2
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    Re

    While it's true A Realm Reborn doesn't have a robust enough system currently to remove it, something SHOULD be done so that the extra isn't wasted. Someone already posted along the same thinking I had.

    My idea was to make extra accuracy, meaning ability to perfectly hit where you want, rather than just hit period, turn into penetrating hits.

    The idea is that extra accurate hits should do more damage. That damage can take the form of penetrating strikes.

    What penetrating strikes would do is take the value of your accuracy above the cap needed to not miss, and make that a % of vulnerability. Say like a spell hits through 2% of the enemy's resistance. Or something like that.

    Would also make you a bit stronger when syncing down, especially losing useful abilities because rather than level those down, they made the bright decision to just take away skills you'd earn already.
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