I kinda just want to point out to all the people saying stuff about BiS that a Warrior's BiS set actually puts them under the current acc cap for end game content. That is all.
I kinda just want to point out to all the people saying stuff about BiS that a Warrior's BiS set actually puts them under the current acc cap for end game content. That is all.
If you're talking about in the context of coil then the set isn't BiS if it's not at accuracy cap, as it stands in the current combat system if you miss the thing you're not geared properly.
You can argue whether you want accuracy or not in the game all you want, but it's currently required.
I'm going by what I've heard from others who are far more knowledgeable in the WAR field than myself and accordingly the agreed upon BiS items leave the class acc starved. You can say it isn't BiS but some may disagree with you. Of course this argument opens a large can of worms with the poor stat itemization some classes suffer
Oh yes please tell me more about those war that risk their tomahawk missing when they pull adds. I'm sure them doing 0.5 more dps is totally worth those hilarious runs. You seem to be another very bright young lady. Of course don't bother documenting your well thought out arguments, that is totally unnecessary to make your point.I'm going by what I've heard from others who are far more knowledgeable in the WAR field than myself and accordingly the agreed upon BiS items leave the class acc starved. You can say it isn't BiS but some may disagree with you. Of course this argument opens a large can of worms with the poor stat itemization some classes suffer
Yeah... Because you can only miss Tomahawk and not, say, Butcher's Block which is some heavy threat. Acc is just as important (or more so) for tanks as it is for dps, or do you just like when a dps or healer takes hate because the tank missed on their enmity combo?Oh yes please tell me more about those war that risk their tomahawk missing when they pull adds. I'm sure them doing 0.5 more dps is totally worth those hilarious runs. You seem to be another very bright young lady. Of course don't bother documenting your well thought out arguments, that is totally unnecessary to make your point.
We're getting into a similar discussion people are having right now in the monk thread about gear lol. You can't compare "BiS" as individual pieces. Just because it's weighted higher doesn't mean it's BiS for content. As is, for example, bards suffer a little bit with substat itemization but summoners currently got the royal shaft.
If you're trying for endgame content your BiS will revolve around meeting the accuracy cap. Anyone who disagrees that being acc capped is important is kidding themselves and gimping themselves and their group. If you do not meet the accuracy cap + food then you are not BiS for the content you're doing. That is how this game works, there's unfortunately no argument around that. Especially if you're a tank, good luck not letting adds kill your healers when you miss a butcher's block (something I've actually seen happen and it was bloody hilarious).
Instead of taking out stats we should add more. A haste stat different from SS that affect AAs, an evasion stat, even make dex/str/pie/mnd/int/vit more relevant than what they are now.
Look, in terms of BiS, acc, gear, stat allocation, it doesn't matter because it's all wonky anyway. If you can't even get acc on the higher ilvl gear then you have to limit yourself just to try and get that best gear, and your stat weights on your main stats are pretty big. Imagine if we didn't have acc for a second, people could focus on a lot more. Regardless when your argument is more complexity in a tab game... I'm sorry but as much as I love this game, it isn't complex at all. When you suffer and make your team suffer just to be able to hit things but can still fail because of gear checks and the like, what good is acc?
I would like this. Hell, even having more gearsets with a wider stat spread would be a fun addition (e.g. if we had an additional i130 set with substat mixes like acc/crit/det or crit/det/ss). Obviously balanced for the fact that there would be an additional substat.
Then we could even go into job specific gear that adds ability traits (5 second reduction on a cooldown for example). Multiple sets could then have less substats if the trait is worth it (take a hit on det and accuracy but shave 5-10 seconds off blood for blood or something). With some balancing none of these suggestions are totally outlandish.
I'm fantasizing now halp.
I'm not going to discuss whether acc is "a good idea" or not as a game mechanic. I personally think there are way better ways to improve gearing and optimization than removing an entire stat.Look, in terms of BiS, acc, gear, stat allocation, it doesn't matter because it's all wonky anyway. If you can't even get acc on the higher ilvl gear then you have to limit yourself just to try and get that best gear, and your stat weights on your main stats are pretty big. Imagine if we didn't have acc for a second, people could focus on a lot more. Regardless when your argument is more complexity in a tab game... I'm sorry but as much as I love this game, it isn't complex at all. When you suffer and make your team suffer just to be able to hit things but can still fail because of gear checks and the like, what good is acc?
I was just simply stating you need it if you want to currently do coil. The only players that really got screwed this tier when it game to accuracy and stat weights were bard and summoner. Every other class had sets they could work out that still came out good without spending a crapton of gil on crafted pieces or taking gear that, for all intensive purposes, should be inferior but end up vastly superior.
Last edited by siverstorm; 05-07-2015 at 02:42 AM.
Really have to agree with this, and more ilvl X gear sets may solve a lot of issuesI would like this. Hell, even having more gearsets with a wider stat spread would be a fun addition (e.g. if we had an additional i130 set with substat mixes like acc/crit/det or crit/det/ss). Obviously balanced for the fact that there would be an additional substat.
Then we could even go into job specific gear that adds ability traits (5 second reduction on a cooldown for example). Multiple sets could then have less substats if the trait is worth it (take a hit on det and accuracy but shave 5-10 seconds off blood for blood or something). With some balancing none of these suggestions are totally outlandish.
I'm fantasizing now halp.
Edit: at your continued point, I do agree with you, a lot actually, I simply find it flabbergasting that the main argument for acc was complexity... I find it also so strange that the stat weights can screw over certain classes, like you said, that they have to spend millions to fix what I feel is an oversight for gear design. Maybe acc should be removed, maybe it shouldn't, maybe we should all get torches and pitchforks and demand that SE fix stat weights and distribution. Who knows.
Last edited by Sersei; 05-07-2015 at 02:52 AM.
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