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  1. #1
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by JubjubTubs View Post
    Vague stuff
    Yes. Welcome to 2015 and vertical progression.


    Sitting on your ass for 15 hours a day running entire zones of mobs to rez that one guy because he doesn't want to run back is "complex". Staring at 40 other people shooting frostbolts at a mob in a raid for hours is "complex". Hours long AV matches are so "complex". Taking a party of people sitting around for an open world rare spawn is so "complex". Farming that one green sword to kill a lv 3 rat because the terrible development team forgot to scale down the rat's stats a bit to more reasonable levels is so "complex" (or just bad game design). Let me google this rotation...wow, that 5 second search was so "complex".

    I think you confuse the concept of time sinks and complexity a bit too much. Taking off the rose tint helps alleviate that problem...

    It has nothing to do with throwing around open ended political terms attempting to be "edgy", nor does it have anything to do with mobile technology which bad game developers use to advertise. (As if this was a business, gasp!) Good attempt at the broad, and failed, generalization though.

    It has to do with the fact that Accuracy, at it's core in game design, is a terrible stat. Anyone who cares for the game will have it at 100%, no way around it. There is no crazy math or thought behind it. There is a number, you reach it. This game offers no choices in gear. There are one or two items per ilvl in which the stat difference is so miniscule, there is no point in even wasting time thinking about it (But hey, you have a hard on for time sinks, have at it.). It's a waste of time and programming that could be used to push the gamer to spending more time on actual content rather than staring at a character sheet wondering how spending 3 million gil on melds is a good reason to get that extra 2 accuracy because RNG is bad.

    But hey. Go ahead and rationalize how old school stuff was better. Not like they're still around making money, grabbing new players, or anything exciting. Heaven forbid we change things for the better for once.

    Give us more spell/skill speed caps that actually do something to a class other than MNK and NIN. Make it affect DoT's. Make DET affect Crit damage or something similar rather than making it a ghetto version of your main stat.

    Or continue to complain about how I should be able to miss Demon Wall and Dwarf Fortress is the best MMO ever made, damn kids. Your choice.
    (3)

  2. #2
    Player
    Casper's Avatar
    Join Date
    Aug 2013
    Posts
    368
    Character
    Casper Theghost
    World
    Phoenix
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Asierid View Post
    Stuff
    Well said. Let's just imagine, super simple, multiply the effect of SS by 1.5... Now everyone and their mother want to stack SS (both skill and spell), because it is so great !

    But wait, once you stacked 350 SS or something, you reduced your GCD by 0.5 sec... You just KILLED your ressource management, and no bard will be able to keep up with your needs, especially if both mana and tp users are in need. Let's say for example you have a 2.5 sec GCD, and use 63 tp per move, each minute you lose 63 * 24 - 60 * 20 = 312 tp. You run dry in 3min20. Now let's assume you have a 2 sec GCD; you now use 512 tp per min, two third more ! You will run dry under 2 minutes !

    So, how much can you get away with ? When should you call "enough" and just go for det and crit ? Oh wait would this be... meaningful choices ?
    (3)

  3. #3
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50
    You realize vanilla wow was 10 years ago, right?
    (0)