Oh I'm not taking anything personally. I just think people on these forums complain entirely too much about "problems" that, are at very worst, trivial. Occasionally, someone brings up a valid complaint. This, is not one of them, and there are probably about 5000 things they should fix before worrying about such a non issue. In truth, removing accuracy, would not change my day whatsoever, however, the simple fact that it is completely unnecessary is enough for me to stand against the idea. Let's let the mods who actually do read through all this tripe looking for good ideas to really make a positive difference in the game, get back to reading those, rather than being distracted by nonsense like this.
Content too hard? Too much rng? Too much effort for the item you want?
Because you can overshoot the cap pretty easily, which you don't want to do, so this adds an aspect of optimization. This especially so when you're in the process of gearing. Do you buy the piece of gear? Do you upgrade it? Do you wait for it to drop in the raid instead? Do you need to swap a couple pieces around to meet the accuracy requirements? Maybe a crafted piece of jewelry? If you're a healer, do you meld in accuracy to help add to DPS, or is it too costly to your primary duties?
FFXIV sorely lacks much choice in its gearing system, so removing one of the few avenues that players have to think about is puzzling to me.
So basically the only Role that really has ACC as a choice is heals, and then there is only one way in getting it - crafted stuff with pentamelds.
I don't see how this is a positive thing for accuracy.
Not many gear choices is a problem of BIS and meta on secondary stats - the gear is there, of course more choic eis always better. If you have a BIS list, you automatically limit your choices.
Currently, Acc for DPS seems to be just a forced stat used to kind of down-pad the shiny and more desireable sec stats.
Not beeing able to take item X instead of item Y because of #accuracy, is actually limiting choices.
Last edited by Spoekes; 05-05-2015 at 07:31 PM.
On the other hand, removing accuracy makes picking different 'BiS' sets for different pieces of content obsolete and therefore picking gearsets even more bland. I agree that accuracy as a stat just forces us to replace stats that actually do something (aka raise your dps) in favor of a stat that just lets you hit your target 100% of the time, by just picking a random sky high number that has to be met, which admittedly is kinda dumb.So basically the only Role that really has ACC as a choice is heals, and then there is only one way in getting it - crafted stuff with pentamelds.
I don't see how this is a positive thing for accuracy.
Not many gear choices is a problem of BIS and meta on secondary stats - the gear is there, of course more choic eis always better. If you have a BIS list, you automatically limit your choices.
Currently, Acc for DPS seems to be just a forced stat used to kind of down-pad the shiny and more desireable sec stats.
Not beeing able to take item X instead of item Y because of #accuracy, is actually limiting choices.
If acc wasn't there though, there would be only one real BiS set that everyone is working to get, and every other piece of gear would just be a filler and land on your retainer once you obtain the superior piece. The way it is now, I have 4 different gearsets: one for trash content that doesn't require any acc at all (or such a low number it's hard to not hit that cap), one for everything up to T11 cap, one for T12 and one for T13. Thus depending on the content I'm doing, I swap around pieces quite regularly. The damage difference between the everything-up-to-T11-set and the T13 one is around 10 dps on average, which is quite a number. What I really wanna say though is, accuracy is a way to make pieces viable, which are not included in the ultimate T13 BiS, and swapping around pieces for different instances to min-max stats is quite fun (well at least for me). It also makes me happy if I loot pieces that I may not be able to use in the highest raid because of acc issues, but maybe optimize a lower acc set, instead of just being 'uh, cool to have, but i will not use it since i already have the 'superior' piece for that slot...'.
The two feelings are not at odd though.
1) Itemization is bland.
2) Accuracy is dumb.
Accuracy does not provide meaningful choices as far as itemization go. It's go to the limit or go home. We need meaningful stats that are balanced. Spell speed and skill speed actually have a LOT of potential for that, because they provide you with a choice where you increase your dps while lowering your sustainability. The problem is that they completely screwed those stats this iteration, with nothing scaling with skillspeed / spellspeed, no dots, no CD, no mp regen / hp regen, AND the bonus it gives to most classes is inferior to those of det / crit. That's completely stupid -- there is no reason to pick those stats now.
See, the thing is though, that's all talking about once you've collected full BiS. And I completely fail to understand this concept people keep talking about of "passing upgrades." I mean, if I see a piece I can't use right now, but is still a potential upgrade down the line. I grab it. Doesn't mean I just greedily get EVERYTHING. It's like "Ok, so got a new piece of dreadwyrm, but it dropped my acc, but, if I swap out this piece of Augmented ironworks here, for this other piece of dreadwyrm, and put a piece of Demon here, instead of the ironworks for the time being, I'm all good. Not having acc would basically just turn gearing into, well, what it practically already is. "That has skill speed. No."
Content too hard? Too much rng? Too much effort for the item you want?
Ignoring mechanics and optimization and stuff for a moment, accuracy sure is dumb name for it. It implies that without enough of it my character is missing hits aimed at the gigantic elder god things the size of mansions.
If it has to be kept at least rename it something that doesn't imply my character is a total moron flinging her spells over her shoulder and stabbing the floor.
Removing accuracy as a stat doesn't mean that blinds, evasion, etc, will need to be impacted.
If baseline accuracy is 100%, you can just have blind be a 20% chance to miss or what have you.
I'm pretty sure not a single person gears overcap accuracy just to defeat blinds.
My job now for Zophar is to give me a list of 500 things that are more important than removing accuracy.
Accuracy right now forces players to make choices, not limit choices. I listed numerous such questions that players in the process of gearing need to ask themselves. MrCookTM listed a few other scenarios, like optimizing your setup for different accuracy caps.
If you want to claim that, because BiS exists, that accuracy is redundant, you can just as easily make a case that ALL secondary stats are redundant, because you're inevitably working towards the BiS anyway. But I don't think such a claim would be very popular, as it would reduce all discussion down to ilvl and nothing else. The nature of gearing right now encourages people to experiment and crunch the numbers, leading to some interesting conclusions like black mages stacking piety, scholars adding accuracy, or anyone adding more vitality. It forces you to pick non-optimal gearing for some scenarios because you simply do not have the right pieces. It gives the devs some variety in what drops they care to offer in a given instance ("you can get det/crit here.. or crit/ss here...").
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.