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  1. #1
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Honestly, I'm not against it.
    Being undercapped is the simple most frustrating thing about games like this, I spent most of my time leveling overcapped simply to make sure I don't miss, because missing is anti-fun.

    At the very least, I'd like to see it given a secondary effect so that being overcapped isn't a total waste.
    The crit idea is nice, if only because it makes excess accuracy not worthless.

    I wouldn't mind having them remove it and replace it with more interesting stats.
    A crit multiplier stat could be fun.
    (0)

  2. #2
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crescent_Dusk View Post

    Take summoner for example, a caster class who needs to deal with two caps because ifrit is treated with a flanking melee cap while the summoner has his lower caster cap. It's just dumb an unnecessary to have a stat that becomes...worthless at a certain point.

    Oh boy! you have to deal with two whole caps!

    Quote Originally Posted by Trespar View Post
    Being undercapped is the simple most frustrating thing about games like this, I spent most of my time leveling overcapped simply to make sure I don't miss, because missing is anti-fun.
    That is the whole point of the gearing. That you manage your stats in such a way that your accuracy is never too much or too little. And with proper gearing that is easily achievable for ALL jobs. The fact that you spend most of your days either undercapped or overcapped means you failed to do so. Which by itself is not really a problem. Game gives people the choice to play like that. Just dont expect to have the highest deeps with that kind of allocation.
    (4)