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  1. #31
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zophar View Post
    But my favorite part is knowing, that no matter what you ever say, this thread will die and be forgotten, and they will NEVER change acc.
    Discussing things is bad!

    Quote Originally Posted by Dualblade
    Except they do. If you remove Acc its pretty much redundant on enemies.
    Not at all. No one said it has to work the same way for NPCs (should probably toss in an exception for pets though). Evasion could also become its own stat.

    I also don't buy the argument that FFXIV's stat system is too simple to get rid of acc. It's pretty simple, that's true. But that's not a reason to do away with an uninteresting stat. It's definitely a pretty good reason to make the system more complex by adding stats that provide real gearing choices though!
    (0)

  2. #32
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    I'm really baffled by this thread. Just for the record, I think the dev team is about as likely to remove accuracy as they are to critical hit rate, determination, or weapon damage simply by the amount or work it would be.

    Quote Originally Posted by pandabearcat View Post
    All it does is sap your total secondary stat amount, giving you less choice in optimization.
    No one would gain any amount of secondary stats if they removed accuracy, you would still have whatever pool of det/crit/SS to work with but then you wouldn't have to worry about meeting accuracy value to make sure you never miss. The two top tier gearsets would then have 3-4 secondary stats to distribute among them instead of 4-5, and it would simply be a determination of which is better because all the other secondary stats are linearly weighted. Then, that one piece of gear would be 100% indisputably BiS because it has better weighted stats. THAT is boring.

    Additionally, I'm numb to big numbers, it doesn't make a hill of beans of difference whether you have 500 determination or 50,000, it only depends upon how much the game expects you to have.

    Quote Originally Posted by Mibhas View Post
    It's just dumb. Game balancing aside, Bahamut Prime is huge and (story-wise), you'd be harder pressed to miss him rather than hit him. Especially if you're right next to him poking him with a Spear/Sword/whatever. And considering the accomplishments we've made as Warriors of Light, we should have no issue hitting the rear of something only paying attention to the Main Tank.
    Actually there are pretty good ways you can "miss" a dragon. Most major tabletop RPGs have some sort of AC or other "to-hit" system, but it isn't necessarily that you actually "miss" them. A set of full-plate-mail reduces enemies' chances of hitting a character because the enemies can glance off, inflicting no significant damage. Have you seen the 2nd & 3rd Hobbit movies? How are they able to slay Smaug? It's certainly not because they overpowered him. Accuracy can be important, even in hitting big-ass dragons.

    Quote Originally Posted by Mibhas View Post
    On balancing... It just means that for the start of progression, you'll probably want to stack accuracy to ensure that you meet whatever arbitrary number is picked out for the required accuracy for your class. That's it. It's just a useless stat that doesn't really do anything apart from prevent us from getting other secondary stats. If you don't end up with enough accuracy, whoop-de-do pop accuracy food. That's literally it. And then eventually people figure out what the actual cap is so that other people don't have to go through the inane procedure of guessing how much accuracy they'll need.
    Even if someone can determine the accuracy cap for content and then publish it for everyone else's benefit, it's still up to players to choose gear that meets that cap if they don't want to miss. I keep seeing people call the stat "useless" but then claim that you need the stat up to a certain point. Aren't those two in direct conflict? I mean, even if you don't need anymore than 500 or whatever accuracy, that certainly doesn't make the 150 on your gear at the time useless.

    Quote Originally Posted by Callinon View Post
    People here arguing that reading a spreadsheet makes one "skillful" are missing the point.
    I don't think anyone is arguing that. Complexity in gear and skill are totally different. No matter what gear system the dev team chooses, it's pretty simple for someone to set up a spreadsheet or calculator that can determine for any given person what their personal best choice for gear is.

    Final points, accuracy has appeared in some form in every main series Final Fantasy game since Final Fantasy I, in addition to being a staple stat across a huge number of other turn based RPGs. It is distinctly absent in action RPGs, because missing is due to player faults, not inherent imperfections of the players being controlled. Here's where there's an argument, should FFXIV fall more towards the turn based games or the action based games, should it be more like Pokemon or Bloodborne? I prefer turn-based games, and I like the accuracy system so I'd prefer it stay.
    (6)

  3. #33
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Dualblade View Post
    Except they do. If you remove Acc its pretty much redundant on enemies. Always going to hit as it is. The same would probably be true the other way with monsters always hitting you, meaning your own evasion is a worthless stat.
    haha, you are right. because there is no evasion stat at all :x
    (0)

  4. #34
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Accuracy is just an archaic idea. Hit caps are terrible and obscure game mechanisms.

    Take summoner for example, a caster class who needs to deal with two caps because ifrit is treated with a flanking melee cap while the summoner has his lower caster cap. It's just dumb an unnecessary to have a stat that becomes...worthless at a certain point.
    (0)

  5. #35
    Player
    Jikillia's Avatar
    Join Date
    Apr 2015
    Posts
    26
    Character
    Jiana Kruxible
    World
    Tonberry
    Main Class
    Armorer Lv 70
    I think it would be nice to have acc tweaked, because as it stands, it is boring.

    Something like acc lower than certain threshhold, players have a chance to fumble, dealing lower damage.

    Right now, its either you meet req or not which does in a way hurts the gear customisation. Its basically meet acc req than work on secondary stats as best as you can right?
    (2)

  6. #36
    Player
    Kitkat's Avatar
    Join Date
    Aug 2011
    Posts
    157
    Character
    Kaliga Moonshade
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    I'm sorry, as a player who came from FFXI where gear swapping was almost insanely absurd to be good at your job, I find FFXIV to be excessively restrictive. Thing is, with how battle is built having gear swaps is meaningless anyway.

    The biggest complaint I have about gear is that there tends to be rather poor stat allocation given the way jobs function at times requiring players to have a mix of multi-tier items/crafted times to make up some of the slack while sacrificing primary stat. Then there is the hard cap on gear that requires you to switch into higher ilvl items to meet min requirements then slip back to that gear once inside....simply because the stat allocation is stupid. Excessive SS, Acc, etc over a good even mix of stats along similar tiers. I would prefer there to be more endgame content giving better gear build options than there currently is...or for SE to pull their head out of you know where and stop making some of the slots have horrible options in all tiers of new gear.
    (1)

  7. #37
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jikillia View Post
    I think it would be nice to have acc tweaked, because as it stands, it is boring.

    Something like acc lower than certain threshhold, players have a chance to fumble, dealing lower damage.

    Right now, its either you meet req or not which does in a way hurts the gear customization. Its basically meet acc req than work on secondary stats as best as you can right?
    I think the meaning of accuracy is fine as it is. Under the threshold you have a % to miss the attack, that's what accuracy is about.

    If anything, accuracy above threshold should increase the % chance of getting a critical hit as your attacks become more accurate with higher accuracy points, and crit points changed to crit to affect multiplier instead.
    (5)

  8. #38
    Player
    Jikillia's Avatar
    Join Date
    Apr 2015
    Posts
    26
    Character
    Jiana Kruxible
    World
    Tonberry
    Main Class
    Armorer Lv 70
    i like that one better :P
    (0)

  9. #39
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    At least in FFXI, accuracy was weighed against evasion. I dont think there's a visible evasion stat in this game and we can't check a mob's evasion to gauge our accuracy. In ffxi you can /check a mob and unless it was a boss or special type of mob(an NM is comparable to a hunt in ffxiv) it gave you a rough estimate of your hit rate. Accuracy does nothing 1-49 as you generally have enough acc to hit any mob within 5 levels of you...it goes pretty much ignored. Determination is also kinda weird but i guess it replaces the ffxiv 1.0 version of piety(which used to affect magic attack, and physical attack and is why drg has a high pIety compared to other non mages(they never readjusted drgs piety after changing what piety does...yay for drg mp).
    (1)

  10. #40
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Good luck charging Flare and it miss lol
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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