I'm really baffled by this thread. Just for the record, I think the dev team is about as likely to remove accuracy as they are to critical hit rate, determination, or weapon damage simply by the amount or work it would be.

Quote Originally Posted by pandabearcat View Post
All it does is sap your total secondary stat amount, giving you less choice in optimization.
No one would gain any amount of secondary stats if they removed accuracy, you would still have whatever pool of det/crit/SS to work with but then you wouldn't have to worry about meeting accuracy value to make sure you never miss. The two top tier gearsets would then have 3-4 secondary stats to distribute among them instead of 4-5, and it would simply be a determination of which is better because all the other secondary stats are linearly weighted. Then, that one piece of gear would be 100% indisputably BiS because it has better weighted stats. THAT is boring.

Additionally, I'm numb to big numbers, it doesn't make a hill of beans of difference whether you have 500 determination or 50,000, it only depends upon how much the game expects you to have.

Quote Originally Posted by Mibhas View Post
It's just dumb. Game balancing aside, Bahamut Prime is huge and (story-wise), you'd be harder pressed to miss him rather than hit him. Especially if you're right next to him poking him with a Spear/Sword/whatever. And considering the accomplishments we've made as Warriors of Light, we should have no issue hitting the rear of something only paying attention to the Main Tank.
Actually there are pretty good ways you can "miss" a dragon. Most major tabletop RPGs have some sort of AC or other "to-hit" system, but it isn't necessarily that you actually "miss" them. A set of full-plate-mail reduces enemies' chances of hitting a character because the enemies can glance off, inflicting no significant damage. Have you seen the 2nd & 3rd Hobbit movies? How are they able to slay Smaug? It's certainly not because they overpowered him. Accuracy can be important, even in hitting big-ass dragons.

Quote Originally Posted by Mibhas View Post
On balancing... It just means that for the start of progression, you'll probably want to stack accuracy to ensure that you meet whatever arbitrary number is picked out for the required accuracy for your class. That's it. It's just a useless stat that doesn't really do anything apart from prevent us from getting other secondary stats. If you don't end up with enough accuracy, whoop-de-do pop accuracy food. That's literally it. And then eventually people figure out what the actual cap is so that other people don't have to go through the inane procedure of guessing how much accuracy they'll need.
Even if someone can determine the accuracy cap for content and then publish it for everyone else's benefit, it's still up to players to choose gear that meets that cap if they don't want to miss. I keep seeing people call the stat "useless" but then claim that you need the stat up to a certain point. Aren't those two in direct conflict? I mean, even if you don't need anymore than 500 or whatever accuracy, that certainly doesn't make the 150 on your gear at the time useless.

Quote Originally Posted by Callinon View Post
People here arguing that reading a spreadsheet makes one "skillful" are missing the point.
I don't think anyone is arguing that. Complexity in gear and skill are totally different. No matter what gear system the dev team chooses, it's pretty simple for someone to set up a spreadsheet or calculator that can determine for any given person what their personal best choice for gear is.

Final points, accuracy has appeared in some form in every main series Final Fantasy game since Final Fantasy I, in addition to being a staple stat across a huge number of other turn based RPGs. It is distinctly absent in action RPGs, because missing is due to player faults, not inherent imperfections of the players being controlled. Here's where there's an argument, should FFXIV fall more towards the turn based games or the action based games, should it be more like Pokemon or Bloodborne? I prefer turn-based games, and I like the accuracy system so I'd prefer it stay.