Results 1 to 10 of 121

Hybrid View

  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Yeah, I was just joking about removing all stats but Vit/main stat.
    Det = damage/healing increase but it's also a huge increase to AA damage compared to skills. Which makes it an interesting stat.
    Crit is crit but has synergy with some classes that make it interesting.
    In 3.0 when skill/spell speed is revamped I think we'll see a lot more interesting builds.

    I think accuracy should stay just for the effect it has on progression.
    (2)

  2. #2
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by pandabearcat View Post
    -snip-Without accuracy we have...

    1. The same amount of optimization, because we still have to check based on stat weights or preference for upgrades.
    To be blunt, it is less optimization simply because it would remove a check. Even if it's a simple check of "Is my accuracy above X?" that's still one less variable to consider.

    Quote Originally Posted by Judge_Xero View Post
    -snip-Crit is crit but has synergy with some classes that make it interesting.
    In 3.0 when skill/spell speed is revamped I think we'll see a lot more interesting builds.
    I think other synergies are likely the route they'll take if we get anything more. A good chunk of bard's dps is based on dot crits, but with how speeds work right now, they're hard to do much with (doesn't increase number of DOT hits, doesn't speed up pets, overall a small increase in number of hits possible). Hopefully that will improve.
    (1)