Quote Originally Posted by pandabearcat View Post
Oh okay, thank you for the clarification.

My question is, what is good about these caps? Stats are interesting because of their interplay with mechanics - accuracy doesn't do that, rather the point of having accuracy is to get enough accuracy that it doesn't do that. Its like playing DnD where there are crit failures on a 1, but basically everyone chooses the feat that makes 1's no longer a crit failure. Its a game mechanic that...isn't used by anyone, that isn't wanted by anyone. And here I'm referring to the actual act of missing, not the stat itself.

EDIT: ahah, I found another way of explaining myself.

I guess the point is that every stat (excluding accuracy) is a positive stat. I -want- more crit because I like seeing big numbers pop up, or I like getting more procs. I -want- more speed (yea right, but bear with lol) because it lets me do more actions which is more fun, and it increases my dps. I -want- more det because it increases my autoattack damage a lot and gives me more dps.

Accuracy is a negative stat. I only get accuracy because I -don't want- to miss.
I think the negative vs. positive stat thing is kinda just a semanitic difference in the same way as "a penny saved is a penny earned", but I see what you mean. Even so, that kind of difference really doesn't make much difference to me, so for me, it is just another dimension to consider in gearing.

What you said about the crit-fail feat, and tint's post...
Quote Originally Posted by Tint View Post
i have played a game (phantasy star portable 2) where you can choose between enough acc to hit everything or have more str to hit harder - if you don't miss xD

but in FF14 you don't really have another option. the secondary stats don't offer enough bonus and then the combos... and you can't exchange acc for a mainstat.
...I think display something about accuracy. Currently, accuracy is actually a lot more important than the other secondaries, which is why in gearing priorities it's always "accuracy to cap" first and foremost. This is because of the type of effect missing has, especially on combo classes. If the effects of missing were not so severe, it may actually be a benefit to be under the accuracy cap so that you can pump other stats higher, especially given dot ticks can't miss.

The reduction in effect of accuracy would have to be pretty significant to reach that though, ie. combos are continued through a miss, buffs are still applied, and you get a scaling reduction in damage on a miss rather than an immediate -100%. That sort of change would, IMO, bring it down to the level of det or crit. Then, it would actually probably be beneficial to be a few points below the accuracy cap to maximize potential.

Something like that or changing accuracy that's X points over cap to increase crit multiplier or chance would make it more interesting, but I think those sort of changes would be better served in adding a new stat altogether instead of changing old ones.