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  1. #1
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    As to that guy that seems to be taking this personally - I just like discussing this.
    Oh I'm not taking anything personally. I just think people on these forums complain entirely too much about "problems" that, are at very worst, trivial. Occasionally, someone brings up a valid complaint. This, is not one of them, and there are probably about 5000 things they should fix before worrying about such a non issue. In truth, removing accuracy, would not change my day whatsoever, however, the simple fact that it is completely unnecessary is enough for me to stand against the idea. Let's let the mods who actually do read through all this tripe looking for good ideas to really make a positive difference in the game, get back to reading those, rather than being distracted by nonsense like this.
    (4)
    Content too hard? Too much rng? Too much effort for the item you want?

  2. #2
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I'm no fan of Accuracy either. I wouldn't be sad to see it gone.
    (0)

  3. #3
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You make it sound as if it was an actual choice here. You think anyone goes up and says "naw, screw accuracy, I don't need that"?

    Accuracy is as much of a choice as not using a weapon, or taking off a piece of gear. The only difference is, you're not guaranteed to be able to hit it, and that there is never a point where somehow upgrading isn't actually an upgrade, which is the case with accuracy. Which makes it frustrating.
    (1)

  4. #4
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Ready to meld my Curtana seeing all this makes me wonder what to meld. ACC seemed a go to. I know there is countless resources out there and here about melding stats. I always wonder as a PLD do I really need ACC. I can see it for ranged players but melee. How the heck to I miss something as large as a Primal or boss anyways? I could close my eyes and still hit it. I guess I got some decisions to make.
    (1)

  5. #5
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    ITT: different play styles.

    There's a lot of MMO's that offer significantly more complicated gearing options, and there's an audience that enjoys that. SE stated they wanted this to be beginner friendly, but they gave an acc cap to the types of people that just like toying around with gear sets.

    For the people that find accuracy annoying, the compromise to you is that accuracy is the only stat cap you have to worry about.

    So just let us keep accuracy and we won't bug you about the other stats.
    (1)
    When in doubt, assume sarcasm

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What other stats? What? Is there a problem with them? o.o
    (0)

  7. #7
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Malevicton View Post
    So just let us keep accuracy and we won't bug you about the other stats.
    Quote Originally Posted by pandabearcat View Post
    What other stats? What? Is there a problem with them? o.o
    There's not a problem with them, but this game doesn't have other stat caps, like a cap to crit rate, parry rate, thundercloud proc rate, firestarter proc rate, freecure proc rate, etc. because they're fixed. Not to put words in Maleviction's mouth, but I think that's what he's getting at.
    (1)

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Oh okay, thank you for the clarification.

    My question is, what is good about these caps? Stats are interesting because of their interplay with mechanics - accuracy doesn't do that, rather the point of having accuracy is to get enough accuracy that it doesn't do that. Its like playing DnD where there are crit failures on a 1, but basically everyone chooses the feat that makes 1's no longer a crit failure. Its a game mechanic that...isn't used by anyone, that isn't wanted by anyone. And here I'm referring to the actual act of missing, not the stat itself.

    EDIT: ahah, I found another way of explaining myself.

    I guess the point is that every stat (excluding accuracy) is a positive stat. I -want- more crit because I like seeing big numbers pop up, or I like getting more procs. I -want- more speed (yea right, but bear with lol) because it lets me do more actions which is more fun, and it increases my dps. I -want- more det because it increases my autoattack damage a lot and gives me more dps.

    Accuracy is a negative stat. I only get accuracy because I -don't want- to miss.
    (2)
    Last edited by pandabearcat; 05-05-2015 at 12:19 AM.

  9. #9
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    re

    As many said, accuracy is an archaic stat that most people don't like. This is a conversation that's happened in other games, but other people and decided by other game developers that it's just not fun or meaningful to have in game.

    World of Warcraft, the MMO titan even got smart to it."

    "Hit and Expertise Removal
    Hit and Expertise were not fun stats. They acted to remove a penalty, instead of making you stronger. Most players treated Hit/Expertise caps as mandatory (rightfully so), with failure to reach those caps as a trap of sorts. After adjusting, gemming, and reforging gear to meet that cap, players could then go after the actual damage-increasing stats. We decided to remove Hit and Expertise, and make it so you don't need them. We still want melee specializations to attack creatures from behind when possible, so attacks from the front will have a 3% chance to be parried that cannot be eliminated for non-tanking specializations."
    (0)
    Last edited by Navystylz; 05-08-2015 at 05:37 AM.

  10. #10
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    Re

    While it's true A Realm Reborn doesn't have a robust enough system currently to remove it, something SHOULD be done so that the extra isn't wasted. Someone already posted along the same thinking I had.

    My idea was to make extra accuracy, meaning ability to perfectly hit where you want, rather than just hit period, turn into penetrating hits.

    The idea is that extra accurate hits should do more damage. That damage can take the form of penetrating strikes.

    What penetrating strikes would do is take the value of your accuracy above the cap needed to not miss, and make that a % of vulnerability. Say like a spell hits through 2% of the enemy's resistance. Or something like that.

    Would also make you a bit stronger when syncing down, especially losing useful abilities because rather than level those down, they made the bright decision to just take away skills you'd earn already.
    (0)

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