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  1. #51
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    i have played a game (phantasy star portable 2) where you can choose between enough acc to hit everything or have more str to hit harder - if you don't miss xD

    but in FF14 you don't really have another option. the secondary stats don't offer enough bonus and then the combos... and you can't exchange acc for a mainstat.
    (0)

  2. #52
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Caraway View Post
    We need more options and complexity to gearing, not less. While I love a lot of things about this game it has the single most boring stating out of any game I have played.
    What Caraway said.

    I disagree with the OP. The game as it stands is desperately in need of MORE Gearing / Interesting Stat Options, not less.


    XIV already features the most boring Gear Options I've ever seen in any MMORPG (or RPG period). Removing Accuracy, will leave everyone with just more VIT and [Main Stat] as the only things to care about in this game, and those 2 Key Stats are LOCKED with the gear set (Yoshi P makes sure every item Level has a certain amount of VIT and [Main Stat] and you can't alter beyond that).

    And it's not "all or nothing" regarding Accuracy. There are plenty of fights where I was gearing my alt jobs, where I knew I might be borderline below the accuracy, and guess what? You just miss some of your Combos. It's clear that you miss, and yet, we were still able to win various fights when this happened. You're just not at "100% optimal." It's something to strive for and reach.
    (3)

  3. #53
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What does accuracy have to do with vit and mainstat?
    (0)

  4. #54
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kiara View Post
    I disagree with the OP. The game as it stands is desperately in need of MORE Gearing / Interesting Stat Options, not less.
    No matter how blue and bold you say this, accuracy is NOT an interesting stat.

    I want more interesting stats too, but accuracy is not one.
    (6)

  5. #55
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by pandabearcat View Post
    Oh okay, thank you for the clarification.

    My question is, what is good about these caps? Stats are interesting because of their interplay with mechanics - accuracy doesn't do that, rather the point of having accuracy is to get enough accuracy that it doesn't do that. Its like playing DnD where there are crit failures on a 1, but basically everyone chooses the feat that makes 1's no longer a crit failure. Its a game mechanic that...isn't used by anyone, that isn't wanted by anyone. And here I'm referring to the actual act of missing, not the stat itself.

    EDIT: ahah, I found another way of explaining myself.

    I guess the point is that every stat (excluding accuracy) is a positive stat. I -want- more crit because I like seeing big numbers pop up, or I like getting more procs. I -want- more speed (yea right, but bear with lol) because it lets me do more actions which is more fun, and it increases my dps. I -want- more det because it increases my autoattack damage a lot and gives me more dps.

    Accuracy is a negative stat. I only get accuracy because I -don't want- to miss.
    I think the negative vs. positive stat thing is kinda just a semanitic difference in the same way as "a penny saved is a penny earned", but I see what you mean. Even so, that kind of difference really doesn't make much difference to me, so for me, it is just another dimension to consider in gearing.

    What you said about the crit-fail feat, and tint's post...
    Quote Originally Posted by Tint View Post
    i have played a game (phantasy star portable 2) where you can choose between enough acc to hit everything or have more str to hit harder - if you don't miss xD

    but in FF14 you don't really have another option. the secondary stats don't offer enough bonus and then the combos... and you can't exchange acc for a mainstat.
    ...I think display something about accuracy. Currently, accuracy is actually a lot more important than the other secondaries, which is why in gearing priorities it's always "accuracy to cap" first and foremost. This is because of the type of effect missing has, especially on combo classes. If the effects of missing were not so severe, it may actually be a benefit to be under the accuracy cap so that you can pump other stats higher, especially given dot ticks can't miss.

    The reduction in effect of accuracy would have to be pretty significant to reach that though, ie. combos are continued through a miss, buffs are still applied, and you get a scaling reduction in damage on a miss rather than an immediate -100%. That sort of change would, IMO, bring it down to the level of det or crit. Then, it would actually probably be beneficial to be a few points below the accuracy cap to maximize potential.

    Something like that or changing accuracy that's X points over cap to increase crit multiplier or chance would make it more interesting, but I think those sort of changes would be better served in adding a new stat altogether instead of changing old ones.
    (2)

  6. #56
    Player
    Streetmajor's Avatar
    Join Date
    Apr 2014
    Posts
    15
    Character
    Joshua Wise
    World
    Brynhildr
    Main Class
    Lancer Lv 60
    Well thanks to the character limit I didn't know about I'll just do a really shortened/broken version of what I attempted to type: Flash/Ruin II blind effects can make a difference for accuracy in PvP which PvP gear does not use. PvP gear > PvE gear for PvP still, but when blind, accuracy can make up for it. It's not a PvE only element. Removing accuracy and leaving us with the little stats available would make this game much easier than what it is if people only have to worry about equipping their gear that is increasing det/crit to clear things quicker atm. Instead of a removal, it's in need of some sort of a tweak when over cap amount for each enemy, not a replacement with evasion... I don't even see the point of evasion skills actually, it's only useful in some non-coil PvE content and PvP (which again can be offset by accuracy).
    (0)

  7. #57
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    I disagree with the OP. While I am not a min/maxer you don't have to pass on an upgrade because it doesn't have the desired stat. My rule of thumb is if I am missing I get more accuracy, if I am not then I have enough (of course I look up stat caps). But the difference between 25 det/crit and 25 accuracy is minor in the overall picture in my opinion. Yes I understand det/crit yields certain damage increases. But 25% crit vs 26% crit is hardly noticeable from what the eye can see.

    There are other ways to overcome this and it does include doing old content just to get proper gear plus there is also food.

    If we want to talk about a wasted stat lets talk about skill speed or spell speed for most classes.
    (3)

  8. #58
    Player
    Dextro's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Dextro Couteau
    World
    Cactuar
    Main Class
    Thaumaturge Lv 80
    I don't get what's so difficult or frustrating about how it works, it's a really, really simple concept that adds a layer of game balance.

    At the absolute base level of understanding, gearing for accuracy is sacrificing quality to maintain performance.

    Metaphor time!
    > It's like lowering graphics settings in order to reach a relible, stable framerate for a game that's too new for your current hardware to handle.
    (0)

  9. #59
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Imo ACC could be a main stat on weapons, and remain secondary on everything else. while you should never hit the cap of the highest content just by having the highest ilevel weapon it should ease things up a bit and reward players with high ilv weapons by taking off acc of their other gear in exchange for "better" stats.
    Also tanks could get naturally more acc on their weapons than mages. this would lead to everyone needing around the same additional acc if you compare them class by class
    (0)

  10. #60
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dextro View Post
    I don't get what's so difficult or frustrating about how it works, it's a really, really simple concept that adds a layer of game balance.

    At the absolute base level of understanding, gearing for accuracy is sacrificing quality to maintain performance.

    Metaphor time!
    > It's like lowering graphics settings in order to reach a relible, stable framerate for a game that's too new for your current hardware to handle.
    So my graphics processing is reduced with each successive patch, and only in raid settings?
    (0)

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