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  1. #41
    Player
    Trespar's Avatar
    Join Date
    Feb 2014
    Posts
    129
    Character
    Miakis Lunefalena
    World
    Cerberus
    Main Class
    Red Mage Lv 70
    Honestly, I'm not against it.
    Being undercapped is the simple most frustrating thing about games like this, I spent most of my time leveling overcapped simply to make sure I don't miss, because missing is anti-fun.

    At the very least, I'd like to see it given a secondary effect so that being overcapped isn't a total waste.
    The crit idea is nice, if only because it makes excess accuracy not worthless.

    I wouldn't mind having them remove it and replace it with more interesting stats.
    A crit multiplier stat could be fun.
    (0)

  2. #42
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    The problem of accuracy, as I reiterate, is its all or nothing aspect of it.

    It unduely penalizes entry level gear, and ends up being useless or bloated for those in endgame gear. It is the only stat in the game where you must get "enough of" but never "too much" of.

    It is also the only stat in the game that can seriously change your rotation - a miss is very painful. It is funny to me because those that argue for its existence really argue for it to not exist - because as long as it exists your primary job is to make sure it doesn't...that you always land every attack. That is...hilarious.

    As to that guy that seems to be taking this personally - I just like discussing this. I don't really care if they change it or not, but I certainly don't think the game is any better for it. What a terrible attitude to have on the forums though...it is a fact that any forum thread is guaranteed to not actually impact their decision making, but that doesn't mean we shouldn't talk. You've given up before even started.

    As for the gearing ramifications, I guess I am not following your complaints. Without accuracy you have more gearing choices, not less. Instead of going "ugh, I can't take that piece, I'll drop under accuracy" you'll go "hmm, I wonder if the increase to crit is worth the loss in det" etc, moreso than currently. I fail to see how this makes the game simpler or less interesting, if really staring at numbers is your thing rather than going out and killing stuff. And in that spirit of "lets go out, get phat loots and work together to kill a dragon", the last thing I want to see is my wonderful attack missing, or the middle attack in a combo missing and screwing up all my timings (monk and dragoon especially).

    Lastly I want to address the whole "accuracy v. evasion" thing. There can be one without the other. If the goal is to allow people to dodge - let them dodge, this is a game mechanic and a cooldown that makes sense. If everyone has baseline 100% chance to hit - you can still have Featherfoot give you 20% chance to dodge or whatever - its clear to player what is happening, and it allows you to tweak passives and actives without being bogged down by scaling numbers. I am all for more player knowledge - this obfuscation of what accuracy is, how much you need, etc. just ends up being another vague SE stat which we don't really understand.

    If you want autoattacks to miss 10% of the time, okay! If you want a certain skill to always have a lower hit chance (like thunder in pokemon), okay! Do it with percents and very obvious information, not a "get and forget" stat.
    (0)

  3. #43
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    I'm no fan of Accuracy either. I wouldn't be sad to see it gone.
    (0)

  4. #44
    Player
    Truedragon's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Truedr Mercer
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Crescent_Dusk View Post

    Take summoner for example, a caster class who needs to deal with two caps because ifrit is treated with a flanking melee cap while the summoner has his lower caster cap. It's just dumb an unnecessary to have a stat that becomes...worthless at a certain point.

    Oh boy! you have to deal with two whole caps!

    Quote Originally Posted by Trespar View Post
    Being undercapped is the simple most frustrating thing about games like this, I spent most of my time leveling overcapped simply to make sure I don't miss, because missing is anti-fun.
    That is the whole point of the gearing. That you manage your stats in such a way that your accuracy is never too much or too little. And with proper gearing that is easily achievable for ALL jobs. The fact that you spend most of your days either undercapped or overcapped means you failed to do so. Which by itself is not really a problem. Game gives people the choice to play like that. Just dont expect to have the highest deeps with that kind of allocation.
    (4)

  5. #45
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    You make it sound as if it was an actual choice here. You think anyone goes up and says "naw, screw accuracy, I don't need that"?

    Accuracy is as much of a choice as not using a weapon, or taking off a piece of gear. The only difference is, you're not guaranteed to be able to hit it, and that there is never a point where somehow upgrading isn't actually an upgrade, which is the case with accuracy. Which makes it frustrating.
    (1)

  6. #46
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Ready to meld my Curtana seeing all this makes me wonder what to meld. ACC seemed a go to. I know there is countless resources out there and here about melding stats. I always wonder as a PLD do I really need ACC. I can see it for ranged players but melee. How the heck to I miss something as large as a Primal or boss anyways? I could close my eyes and still hit it. I guess I got some decisions to make.
    (1)

  7. #47
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    ITT: different play styles.

    There's a lot of MMO's that offer significantly more complicated gearing options, and there's an audience that enjoys that. SE stated they wanted this to be beginner friendly, but they gave an acc cap to the types of people that just like toying around with gear sets.

    For the people that find accuracy annoying, the compromise to you is that accuracy is the only stat cap you have to worry about.

    So just let us keep accuracy and we won't bug you about the other stats.
    (1)
    When in doubt, assume sarcasm

  8. #48
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What other stats? What? Is there a problem with them? o.o
    (0)

  9. #49
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Malevicton View Post
    So just let us keep accuracy and we won't bug you about the other stats.
    Quote Originally Posted by pandabearcat View Post
    What other stats? What? Is there a problem with them? o.o
    There's not a problem with them, but this game doesn't have other stat caps, like a cap to crit rate, parry rate, thundercloud proc rate, firestarter proc rate, freecure proc rate, etc. because they're fixed. Not to put words in Maleviction's mouth, but I think that's what he's getting at.
    (1)

  10. #50
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Oh okay, thank you for the clarification.

    My question is, what is good about these caps? Stats are interesting because of their interplay with mechanics - accuracy doesn't do that, rather the point of having accuracy is to get enough accuracy that it doesn't do that. Its like playing DnD where there are crit failures on a 1, but basically everyone chooses the feat that makes 1's no longer a crit failure. Its a game mechanic that...isn't used by anyone, that isn't wanted by anyone. And here I'm referring to the actual act of missing, not the stat itself.

    EDIT: ahah, I found another way of explaining myself.

    I guess the point is that every stat (excluding accuracy) is a positive stat. I -want- more crit because I like seeing big numbers pop up, or I like getting more procs. I -want- more speed (yea right, but bear with lol) because it lets me do more actions which is more fun, and it increases my dps. I -want- more det because it increases my autoattack damage a lot and gives me more dps.

    Accuracy is a negative stat. I only get accuracy because I -don't want- to miss.
    (2)
    Last edited by pandabearcat; 05-05-2015 at 12:19 AM.

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