If you wanna be on the safe side there is a lot of info on the acc cap for the raids. Right know just put acc till you are cap for t13 and the rest on the stats that are better for your job. Is really not hard at all just get informed.


 
			
			
				If you wanna be on the safe side there is a lot of info on the acc cap for the raids. Right know just put acc till you are cap for t13 and the rest on the stats that are better for your job. Is really not hard at all just get informed.
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.

 
			
			
				If they're not going to remove it, they ought to at least make it a mandatory stat on all gear like it is with healers. Even +5 on gear that currently has no ACC would make all the difference.
Instead you got tanks in full WoD gear at i120+ whiffing in Coil because they lack the ACC for even Turn 9.



 
			
			
				Maybe just remove all stats other than VIT/main stat?
Tanks can just have double vit.
We need more options and complexity to gearing, not less. While I love a lot of things about this game it has the single most boring stating out of any game I have played.




 
			
			
				What Caraway said.
I disagree with the OP. The game as it stands is desperately in need of MORE Gearing / Interesting Stat Options, not less.
XIV already features the most boring Gear Options I've ever seen in any MMORPG (or RPG period). Removing Accuracy, will leave everyone with just more VIT and [Main Stat] as the only things to care about in this game, and those 2 Key Stats are LOCKED with the gear set (Yoshi P makes sure every item Level has a certain amount of VIT and [Main Stat] and you can't alter beyond that).
And it's not "all or nothing" regarding Accuracy. There are plenty of fights where I was gearing my alt jobs, where I knew I might be borderline below the accuracy, and guess what? You just miss some of your Combos. It's clear that you miss, and yet, we were still able to win various fights when this happened. You're just not at "100% optimal." It's something to strive for and reach.



 
			
			
				If anything, I'd like a few soft caps thrown into the mix
When in doubt, assume sarcasm


 
			
			
				If any stat should be removed/replaced, it is Determination. It is triply redundant as Weapon Damage and Main Stat already do what Determination does.
That aside... Accuracy is a good thing. It makes building a set of gear somewhat less boring. Instead of just having to ask "does this have the stat(s) I like?" when you get a new piece of gear, you also have to ask if you can still hit things if you equip this piece. It prevents things from being a mindless climb to the top where the only thing that matters is item level. In a world where there are constant complaints about how bland gear is, removing Accuracy of all things will just make it worse. I do, however, support the idea of Accuracy over a cap translating into increased Critical Hit Chance. After all, if you're just that accurate, you're more likely to hit a weak spot


 
			
			
				Honestly, I thought this was a joke thread judging by the title.
I like complexity in games, and currently, accuracy is the only stat that is wasted above a certain threshold. Even if it's frustrating to see a "wasted" stat on your gear, it's only wasted on that piece of gear because of the other gear you have at the time. The have set up the gearsets so that you can be over accuracy caps so you don't need a specific set to meet the accuracy cap, and so you can meet those accuracy caps before having cleared content.
I'd like to see more non-linear stats, but... that isn't likely to happen in this game.

 
			
			
				I actually kinda wondered that looking at it. Is it a troll or just a lazy person? In any case. I like the acc cap. It forces people to be smart about gearing, rather than everything just being a straight upgrade. I mean, seriously, if you were to remove acc, there's no reason not to remove everything except for main stat. As is, the gearing in this game is miles simpler than other MMO's. I mean, seriously, have you played other MMO's? Look at FFXI. Just looking at physical dps, you had to cap haste AND accuracy, and if you had a 2 hander, you had to have a specific amount of Store TP, then you had to create a nice cocktail balance of str, dex, attk, crit, skill, and w/e else. And THAT is only your tp set. Can't believe people are complaining about balancing 4-5 stats.
Content too hard? Too much rng? Too much effort for the item you want?
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			 Originally Posted by Caraway
 Originally Posted by Caraway
					
 
			
