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  1. #11
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    If any stat should be removed/replaced, it is Determination. It is triply redundant as Weapon Damage and Main Stat already do what Determination does.

    That aside... Accuracy is a good thing. It makes building a set of gear somewhat less boring. Instead of just having to ask "does this have the stat(s) I like?" when you get a new piece of gear, you also have to ask if you can still hit things if you equip this piece. It prevents things from being a mindless climb to the top where the only thing that matters is item level. In a world where there are constant complaints about how bland gear is, removing Accuracy of all things will just make it worse. I do, however, support the idea of Accuracy over a cap translating into increased Critical Hit Chance. After all, if you're just that accurate, you're more likely to hit a weak spot
    (3)

  2. #12
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Honestly, I thought this was a joke thread judging by the title.

    I like complexity in games, and currently, accuracy is the only stat that is wasted above a certain threshold. Even if it's frustrating to see a "wasted" stat on your gear, it's only wasted on that piece of gear because of the other gear you have at the time. The have set up the gearsets so that you can be over accuracy caps so you don't need a specific set to meet the accuracy cap, and so you can meet those accuracy caps before having cleared content.

    I'd like to see more non-linear stats, but... that isn't likely to happen in this game.
    (3)

  3. #13
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    What the hell is everyone going on about complexity in gearing?

    The complexity is...

    1. Get enough ACC to 100%
    2. Try to get your best stat.

    So...complex.

    Lets see, with accuracy we have...

    1. Frustrating when you can't get enough accuracy, and miss.
    2. Frustrating when gear has acc when you have enough acc.
    3. A magic number to look up and hit. Woohoo.

    Without accuracy we have...

    1. The same amount of optimization, because we still have to check based on stat weights or preference for upgrades.
    2. No frustration from not being able to do anything about acc.
    3. No sadness at a number of stat points above cap (because gear simply isn't granular enough) that literally provide no benefit.

    I thought the complex part of the game was actually playing the game, not staring at spreadsheets.

    And if you do like staring at spreadsheets, why aren't you making your own instead of...just listening to some guy tell you what a magic number is? Give me a break, that isn't complexity.

    Real complexity is making meaningful choices. Choices like, oh, this is an aoe fight, I need more of X stat. Choices like for BLM whether it is worth it or not to hit that extra piety for one more fire. Choices for tanks between STR and VIT required. Those are meaningful stat choices.

    Getting 100% accuracy is not.

    Having an "all or nothing" approach is literally the antithesis of choice. It is the opposite of complexity, because complexity involves choice and drawbacks and meaningful decisions.

    tl;dr: accuracy is literally equivalent to just taking all your gear, and subracting X number of secondary stats from it, and just saying "okay, now you have 100% chance to hit". It is really that simple. You really will not miss it if its gone.
    (12)
    Last edited by pandabearcat; 05-04-2015 at 07:56 AM.

  4. #14
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by lyndwyrm View Post
    Honestly, I thought this was a joke thread judging by the title.
    I actually kinda wondered that looking at it. Is it a troll or just a lazy person? In any case. I like the acc cap. It forces people to be smart about gearing, rather than everything just being a straight upgrade. I mean, seriously, if you were to remove acc, there's no reason not to remove everything except for main stat. As is, the gearing in this game is miles simpler than other MMO's. I mean, seriously, have you played other MMO's? Look at FFXI. Just looking at physical dps, you had to cap haste AND accuracy, and if you had a 2 hander, you had to have a specific amount of Store TP, then you had to create a nice cocktail balance of str, dex, attk, crit, skill, and w/e else. And THAT is only your tp set. Can't believe people are complaining about balancing 4-5 stats.
    (4)
    Content too hard? Too much rng? Too much effort for the item you want?

  5. #15
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Yeah, I was just joking about removing all stats but Vit/main stat.
    Det = damage/healing increase but it's also a huge increase to AA damage compared to skills. Which makes it an interesting stat.
    Crit is crit but has synergy with some classes that make it interesting.
    In 3.0 when skill/spell speed is revamped I think we'll see a lot more interesting builds.

    I think accuracy should stay just for the effect it has on progression.
    (2)

  6. #16
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by pandabearcat View Post
    -snip-Without accuracy we have...

    1. The same amount of optimization, because we still have to check based on stat weights or preference for upgrades.
    To be blunt, it is less optimization simply because it would remove a check. Even if it's a simple check of "Is my accuracy above X?" that's still one less variable to consider.

    Quote Originally Posted by Judge_Xero View Post
    -snip-Crit is crit but has synergy with some classes that make it interesting.
    In 3.0 when skill/spell speed is revamped I think we'll see a lot more interesting builds.
    I think other synergies are likely the route they'll take if we get anything more. A good chunk of bard's dps is based on dot crits, but with how speeds work right now, they're hard to do much with (doesn't increase number of DOT hits, doesn't speed up pets, overall a small increase in number of hits possible). Hopefully that will improve.
    (1)

  7. #17
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Accuracy isn't balancing.

    There is no "oh, how much acc should I get, should I lower acc to get more det?"

    Nope, its "lets get enough acc".

    This isn't...isn't anything to do with what any of you are espousing, aside from obnoxiousness in gearing.

    The stats you talk about in ffxi, etc, do you look at what you wrote? Of course we all want interesting stats. Sure lets make crit proc more stuff for people. Sure lets make det a huge AA increase. Sure lets make haste make burst windows better etc and tighten our rotation.

    Sure lets have acc because missing is fun...

    Oh wait =X

    Going from "removing a useless, uninteresting stat" to "removing all stats" is a slippery slope argument and holds no water.

    If you like accuracy, why not just add additional useless stats that basically only decrease your total secondary amount? That is all accuracy is. The effect on progression is, instead of having an exponential power increase, you have a long plateau of dumping accuracy, and then an exponential power increase.

    All it does is sap your total secondary stat amount, giving you less choice in optimization. This goes against everything that you guys are arguing. Somehow people are stuck on the fact that they think having more stats = more complexity. It doesn't. Its just a flat pile o' stats.

    Wouldn't you rather have 100 more secondaries to play with? Instead of a mandatory headache of a stat? Wouuldn't 100 crit be fun to get more procs? Wouldn't 100 SS possibly make your rotation more interesting? (granted, if SS didn't suck so hard).

    I want the same thing you guys want. The only difference is, yall don't see that accuracy is meaningless as a stat. What if it turns out that every class needed 500 crit to function? Then everyone would be forced to pump crit, and then suddenly instead of having 1000 stats to play with and customize your char, you're left with 500 mandatory crit and then only 500 stats to play with.
    (11)
    Last edited by pandabearcat; 05-04-2015 at 08:54 AM.

  8. #18
    Player
    Zophar's Avatar
    Join Date
    May 2014
    Posts
    329
    Character
    Mayong Mistmoore
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I've read every word you've said, and I've considered everything, and I see absolutely, no way, in which not having acc would make the game ANY better. Every single thing you're saying just sounds like your own opinion which you're trying to support by adding walls of "statistics" and "facts" but none of it sounds like anything but you want to be lazier about gearing or want higher dps stats to make yourself feel better.
    (7)
    Content too hard? Too much rng? Too much effort for the item you want?

  9. #19
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    healers don't need acc. sooo... why do they have other secondary stats?

    (oh, i am SO glad i am a healer and don't have to care about this useluss stat xD)
    (0)

  10. #20
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zophar View Post
    I've read every word you've said, and I've considered everything, and I see absolutely, no way, in which not having acc would make the game ANY better. Every single thing you're saying just sounds like your own opinion which you're trying to support by adding walls of "statistics" and "facts" but none of it sounds like anything but you want to be lazier about gearing or want higher dps stats to make yourself feel better.
    So you like missing, and passing on upgrades?
    (0)

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