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  1. #1
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Instead of taking out stats we should add more. A haste stat different from SS that affect AAs, an evasion stat, even make dex/str/pie/mnd/int/vit more relevant than what they are now.
    (2)

  2. #2
    Player
    siverstorm's Avatar
    Join Date
    Nov 2013
    Posts
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Myrhn View Post
    Instead of taking out stats we should add more. A haste stat different from SS that affect AAs, an evasion stat, even make dex/str/pie/mnd/int/vit more relevant than what they are now.
    I would like this. Hell, even having more gearsets with a wider stat spread would be a fun addition (e.g. if we had an additional i130 set with substat mixes like acc/crit/det or crit/det/ss). Obviously balanced for the fact that there would be an additional substat.

    Then we could even go into job specific gear that adds ability traits (5 second reduction on a cooldown for example). Multiple sets could then have less substats if the trait is worth it (take a hit on det and accuracy but shave 5-10 seconds off blood for blood or something). With some balancing none of these suggestions are totally outlandish.

    I'm fantasizing now halp.

    Quote Originally Posted by Sersei View Post
    Look, in terms of BiS, acc, gear, stat allocation, it doesn't matter because it's all wonky anyway. If you can't even get acc on the higher ilvl gear then you have to limit yourself just to try and get that best gear, and your stat weights on your main stats are pretty big. Imagine if we didn't have acc for a second, people could focus on a lot more. Regardless when your argument is more complexity in a tab game... I'm sorry but as much as I love this game, it isn't complex at all. When you suffer and make your team suffer just to be able to hit things but can still fail because of gear checks and the like, what good is acc?
    I'm not going to discuss whether acc is "a good idea" or not as a game mechanic. I personally think there are way better ways to improve gearing and optimization than removing an entire stat.

    I was just simply stating you need it if you want to currently do coil. The only players that really got screwed this tier when it game to accuracy and stat weights were bard and summoner. Every other class had sets they could work out that still came out good without spending a crapton of gil on crafted pieces or taking gear that, for all intensive purposes, should be inferior but end up vastly superior.
    (2)
    Last edited by siverstorm; 05-07-2015 at 02:42 AM.

  3. #3
    Player
    Sersei's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Ashana Kagon
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Look, in terms of BiS, acc, gear, stat allocation, it doesn't matter because it's all wonky anyway. If you can't even get acc on the higher ilvl gear then you have to limit yourself just to try and get that best gear, and your stat weights on your main stats are pretty big. Imagine if we didn't have acc for a second, people could focus on a lot more. Regardless when your argument is more complexity in a tab game... I'm sorry but as much as I love this game, it isn't complex at all. When you suffer and make your team suffer just to be able to hit things but can still fail because of gear checks and the like, what good is acc?
    (0)

  4. #4
    Player
    Sersei's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Ashana Kagon
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by siverstorm View Post
    I would like this. Hell, even having more gearsets with a wider stat spread would be a fun addition (e.g. if we had an additional i130 set with substat mixes like acc/crit/det or crit/det/ss). Obviously balanced for the fact that there would be an additional substat.

    Then we could even go into job specific gear that adds ability traits (5 second reduction on a cooldown for example). Multiple sets could then have less substats if the trait is worth it (take a hit on det and accuracy but shave 5-10 seconds off blood for blood or something). With some balancing none of these suggestions are totally outlandish.

    I'm fantasizing now halp.
    Really have to agree with this, and more ilvl X gear sets may solve a lot of issues

    Edit: at your continued point, I do agree with you, a lot actually, I simply find it flabbergasting that the main argument for acc was complexity... I find it also so strange that the stat weights can screw over certain classes, like you said, that they have to spend millions to fix what I feel is an oversight for gear design. Maybe acc should be removed, maybe it shouldn't, maybe we should all get torches and pitchforks and demand that SE fix stat weights and distribution. Who knows.
    (0)
    Last edited by Sersei; 05-07-2015 at 02:52 AM.

  5. #5
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Jubs is entertained by how mad some people got at Jub's post.

    People are mad that it does indeed take thought at managing an optimal build for what it is one does. Can try to spit out a whole bunch of scully-wompers and nickle-doodles in an attempt to appear like your idea is concrete. But pretending to be a lawyer doesn't make someone a lawyer. And Jubs is vague...

    Fact still remains... different dungeons/raids/instances/etc require different acc caps. Putting more acc than required is wasting. So... you obtain other pieces of gear to use, and boost other stats when at acc cap. What people are crying for is a flat acc cap for everything... so their builds hold true for every thing it is they do. This looks lazy, cause it is lazy. Lazy is desire for easy, boring, dull. Jubs vague original point holds true.

    Add complexity, SE. Please. Namely ability/trait buffs in gear. And the option to choose what in some (like XI merit system, for armor). Diversity...
    (6)

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    lol, are you for real?
    (1)

  7. #7
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Let's bring back weapon skill points from ffxi ^^

    Enjoy grinding those out for 12hrs straight

    Or better yet let's just remove str, crit, dex, set etc and condense it down into 3 stats

    MOAR DDPPSSSZSZSSSSSZS
    MOAR HEEEAAALLLZZZZZZ
    MOAR TAAAAANNNKKKYYYYNEEEESSSZS
    (0)

  8. #8
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Yep. Keep accuracy. Not that it's useless in most of the content in this game or anything.

    Ifrit, Titan, Garuda, and Ramuh (all modes) have accuracy caps so low that it is theoretically impossible to miss them. Same with CT...and dungeons.

    So that leaves...Coil, Levi, Shiva, and Mog....EX BTW, HM is the same as the other primals. Levi, and Mog being 486, Shiva being 515. (Hint, you are saturated with Acc in this tier's gear. I suggest getting it before attempting to argue against it).

    If your accuracy spread is going to be that useless, just remove the damn stat and be done with it instead of half ass coding it into the game. Coil itself is a 60 point difference from beginning to end (T1 to T13 for numbers boner guy up there), that's two to three pieces of gear that are more than likely your BiS from running Coil already.

    Going by the list here, we see that there are 58 instances of grouped content in this game (Hell, I'm not even countin Normal Primals. HM and EX only). Going by acc caps, Accuracy is useless in...42 of them.

    Super hard, complex math makes accuracy caps useful in roughly ~28% of content. Much accuracy, so complex, wow.

    The ignorance in this thread knows no bounds.
    (4)
    Last edited by Asierid; 05-07-2015 at 09:55 PM.

  9. #9
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Asierid View Post
    If your accuracy spread is going to be that useless, just remove the damn stat and be done with it instead of half ass coding it into the game. Coil itself is a 60 point difference from beginning to end (T1 to T13 for numbers boner guy up there), that's two to three pieces of gear that are more than likely your BiS from running Coil already.
    The point difference is 75 to 85, depending on your job. For all your sarcasm about "complex math" that was basic subtraction at work. And it has been an issue each time a raider moves up to the next tier of gear. ~80 points didn't just pop out of nowhere, they had to be added on incrementally while keeping a gear set as optimized as possible for progression content.

    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    (5)

  10. #10
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    It's funny how people directly refrain to "dumbing down the game" and implying that, people trying to give arguments that acc is not such a interesting stat to work around, are somehow too stupid or it's too complex for them. Really, go get some fresh air.

    With HW there will at least be a change to the Speed sec-stats. Maybe some others we don't know yet.
    I'd rather work my gear around those than the arbitrary number of acc.
    People are so used to min-max around acc that they must be thinking no acc = no min-max, as if like you couldn't work around other and really interesting stats..

    Quote Originally Posted by Viviza View Post
    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    Status Quo, of course it is important for lategame and no one denies that.
    This thread was about removing it, how is pointing out that it is currently important for lategame an argument?
    Theres also acc on items before you get 50 so...

    The complex math thing Asierid is making fun of, I think was an argument FOR accuracy, like acc adds complexity, the whole point he made fun about it.
    (0)

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