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  1. #91
    Player
    JubjubTubs's Avatar
    Join Date
    Aug 2014
    Posts
    63
    Character
    Jubjub Tubs
    World
    Famfrit
    Main Class
    Lancer Lv 60
    Jubs is entertained by how mad some people got at Jub's post.

    People are mad that it does indeed take thought at managing an optimal build for what it is one does. Can try to spit out a whole bunch of scully-wompers and nickle-doodles in an attempt to appear like your idea is concrete. But pretending to be a lawyer doesn't make someone a lawyer. And Jubs is vague...

    Fact still remains... different dungeons/raids/instances/etc require different acc caps. Putting more acc than required is wasting. So... you obtain other pieces of gear to use, and boost other stats when at acc cap. What people are crying for is a flat acc cap for everything... so their builds hold true for every thing it is they do. This looks lazy, cause it is lazy. Lazy is desire for easy, boring, dull. Jubs vague original point holds true.

    Add complexity, SE. Please. Namely ability/trait buffs in gear. And the option to choose what in some (like XI merit system, for armor). Diversity...
    (6)

  2. #92
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    lol, are you for real?
    (1)

  3. #93
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Let's bring back weapon skill points from ffxi ^^

    Enjoy grinding those out for 12hrs straight

    Or better yet let's just remove str, crit, dex, set etc and condense it down into 3 stats

    MOAR DDPPSSSZSZSSSSSZS
    MOAR HEEEAAALLLZZZZZZ
    MOAR TAAAAANNNKKKYYYYNEEEESSSZS
    (0)

  4. #94
    Player
    Asierid's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Saerin Zei
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Yep. Keep accuracy. Not that it's useless in most of the content in this game or anything.

    Ifrit, Titan, Garuda, and Ramuh (all modes) have accuracy caps so low that it is theoretically impossible to miss them. Same with CT...and dungeons.

    So that leaves...Coil, Levi, Shiva, and Mog....EX BTW, HM is the same as the other primals. Levi, and Mog being 486, Shiva being 515. (Hint, you are saturated with Acc in this tier's gear. I suggest getting it before attempting to argue against it).

    If your accuracy spread is going to be that useless, just remove the damn stat and be done with it instead of half ass coding it into the game. Coil itself is a 60 point difference from beginning to end (T1 to T13 for numbers boner guy up there), that's two to three pieces of gear that are more than likely your BiS from running Coil already.

    Going by the list here, we see that there are 58 instances of grouped content in this game (Hell, I'm not even countin Normal Primals. HM and EX only). Going by acc caps, Accuracy is useless in...42 of them.

    Super hard, complex math makes accuracy caps useful in roughly ~28% of content. Much accuracy, so complex, wow.

    The ignorance in this thread knows no bounds.
    (4)
    Last edited by Asierid; 05-07-2015 at 09:55 PM.

  5. #95
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Asierid View Post
    If your accuracy spread is going to be that useless, just remove the damn stat and be done with it instead of half ass coding it into the game. Coil itself is a 60 point difference from beginning to end (T1 to T13 for numbers boner guy up there), that's two to three pieces of gear that are more than likely your BiS from running Coil already.
    The point difference is 75 to 85, depending on your job. For all your sarcasm about "complex math" that was basic subtraction at work. And it has been an issue each time a raider moves up to the next tier of gear. ~80 points didn't just pop out of nowhere, they had to be added on incrementally while keeping a gear set as optimized as possible for progression content.

    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    (5)

  6. #96
    Player
    Spoekes's Avatar
    Join Date
    Feb 2014
    Posts
    646
    Character
    Spoekes Magica
    World
    Odin
    Main Class
    Scholar Lv 70
    It's funny how people directly refrain to "dumbing down the game" and implying that, people trying to give arguments that acc is not such a interesting stat to work around, are somehow too stupid or it's too complex for them. Really, go get some fresh air.

    With HW there will at least be a change to the Speed sec-stats. Maybe some others we don't know yet.
    I'd rather work my gear around those than the arbitrary number of acc.
    People are so used to min-max around acc that they must be thinking no acc = no min-max, as if like you couldn't work around other and really interesting stats..

    Quote Originally Posted by Viviza View Post
    The dungeon examples are silly. All it really shows is that accuracy is, by design, important for late game. Grabbing a wide variety of examples that are not late game in order to fabricate a low percentage is flimsy logic.
    Status Quo, of course it is important for lategame and no one denies that.
    This thread was about removing it, how is pointing out that it is currently important for lategame an argument?
    Theres also acc on items before you get 50 so...

    The complex math thing Asierid is making fun of, I think was an argument FOR accuracy, like acc adds complexity, the whole point he made fun about it.
    (0)

  7. #97
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Viridia Black
    World
    Malboro
    Main Class
    Gladiator Lv 52
    I'm totally with the OP. It's a make or break stat that other than onto it's self serves no purpose.

    There are plenty of different checks that could be made based on other stats that passively contribute to your character.

    STR - Knockdown/back check. (also buffs phys damage, and other stuff)
    VIT - poison check. (also buffs base HP)
    Water resistance - Sink or swim check. (also reduces dmg from water-based attacks)
    Fire resistance - Burn/time check. (also reduces dmg from fire-based attacks)
    ACC - To-Hit check. (also umm.. yeah nm).
    (0)

  8. #98
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Someone at some point said accuracy did something when above cap (like, raise crit damage, or something?) which I think would be a neat idea. My point was always that accuracy turns into a dead stat, which is not interesting, or it is simply a stat which you must raise, which is also not interesting.

    I'm not really saying crit or det is oh so good, but ideally they would be made to interact with your rotations in some way. The vast majority of classes are almost entirely procedural...nothing really changes their rotation at all. This is...well this is not the thread for this, but this is pretty boring! The classes with actual procs are BLM and BRD, the two classes with the most braindead rotations...so yea...neither does this mean their stats really affect this in any meaningful way.

    People also keep espousing this ideal of "hey lets make everyone research to get better at their class". Since when did obfuscation become "good" in an mmo? Since when does going to a site that tells you exactly what magic number to hit constitute complex gameplay? How does this even constitute research or developing your skills as a player? It seems to me this is more of a thing you can hold over some novice's head, and be like "hah, noob, you don't even know what the accuracy cap is!" Like how would they even know? I am all for the dissemination of information and if I can't even get a straight answer to simple things like, what accuracy actually means (and I mean like, here is X accuracy for Y%, right there in the stat screen), how much stat for a 1% increase, etc, and what the hell det actually does.

    And for everyone going "omg people are so entitled these days" yea, sure. I want to play a better game. I don't want to play a goddamn everquest clone. That game sucked, and sucks now, and so did vanilla wow, and lineage, and daoc, and all those games in the past that are dead now, because they are outdated and the playerbase has moved on. When 2 expansions from now you'll look back and say "wow, ______ was terrible, i'm glad its much smoother now". And still you'll have people complaining, wanting to walk uphill both ways simply so they can say they did. Well you have your atma quest, leave the rest of us sane people alone lol.

    Anyway I digress. People that go "wow now gearing is so braindead" really? Stop and look in the mirror. Gearing...braindead...? Gearing is the main point of the game? I thought the main point of the game was raiding, which you can do without stroking yourself to the thought of trading 1 crit for 2 det or some ridiculous thing like that. You can do that, sure, but you can't mean to think this is an integral part of actually going out and killing stuff? Its not going to make gearing any less complicated, cause the 99% of you either 1. don't care or 2. just blindly follow a bis list. How many of you are actually out there testing damage formulas? How many are simulating their own dps with differing gear to see what's best? It seems like maybe 5 people at most. The rest of you are content reading a BiS list or pushing a button on a web calculator. Well done. Sure is complex. I can't help but feel this is simply another bar in the way of the majority of players.

    You don't have to have accuracy, or need to min/max your gear even, to be a good player. Oops I started ranting. Sorry. But the arguments are there and people are still hung up about trying to show new players how much better than them they are, and focusing on the minutia of oh no now I won't have to reach a magic number.
    (2)

  9. #99
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    re

    As many said, accuracy is an archaic stat that most people don't like. This is a conversation that's happened in other games, but other people and decided by other game developers that it's just not fun or meaningful to have in game.

    World of Warcraft, the MMO titan even got smart to it."

    "Hit and Expertise Removal
    Hit and Expertise were not fun stats. They acted to remove a penalty, instead of making you stronger. Most players treated Hit/Expertise caps as mandatory (rightfully so), with failure to reach those caps as a trap of sorts. After adjusting, gemming, and reforging gear to meet that cap, players could then go after the actual damage-increasing stats. We decided to remove Hit and Expertise, and make it so you don't need them. We still want melee specializations to attack creatures from behind when possible, so attacks from the front will have a 3% chance to be parried that cannot be eliminated for non-tanking specializations."
    (0)
    Last edited by Navystylz; 05-08-2015 at 05:37 AM.

  10. #100
    Player
    Navystylz's Avatar
    Join Date
    May 2015
    Posts
    5
    Character
    Galen Xanthe
    World
    Goblin
    Main Class
    Arcanist Lv 50

    Re

    While it's true A Realm Reborn doesn't have a robust enough system currently to remove it, something SHOULD be done so that the extra isn't wasted. Someone already posted along the same thinking I had.

    My idea was to make extra accuracy, meaning ability to perfectly hit where you want, rather than just hit period, turn into penetrating hits.

    The idea is that extra accurate hits should do more damage. That damage can take the form of penetrating strikes.

    What penetrating strikes would do is take the value of your accuracy above the cap needed to not miss, and make that a % of vulnerability. Say like a spell hits through 2% of the enemy's resistance. Or something like that.

    Would also make you a bit stronger when syncing down, especially losing useful abilities because rather than level those down, they made the bright decision to just take away skills you'd earn already.
    (0)

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