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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90

    Please remove accuracy

    It doesn't add anything to the game.

    It does not make gearing more interesting, and it forces odd breakpoints.

    You either have too much or too little, and especially as there is nothing that tells you how much you "should" have, it is a stat that is confusing to newcomers, and frustrating to plan around for others.

    Do you really need a different set of gear for each raid? Apparently you do if you have accuracy as a stat.

    At the beginning of gearing you will have far too little, leading to frustration and misses and breakdown of rotation. At the end, you will have far too much, and there is very little more frustrating than watching an "upgrade" drop that literally has a useless stat on it. All stats, whether preferred for your build or not, should be at least somewhat useful, instead of being the most important when you have too little, and utterly worthless if you have too much.

    The problem of accuracy is its all or nothing aspect of it.

    It unduely penalizes entry level gear, and ends up being useless or bloated for those in endgame gear. It is the only stat in the game where you must get "enough of" but never "too much" of.

    It is also the only stat in the game that can seriously change your rotation - a miss is very painful. It is funny to me because those that argue for its existence really argue for it to not exist - because as long as it exists your primary job is to make sure it doesn't...that you always land every attack. That is...hilarious.

    As for the gearing ramifications, I guess I am not following your complaints. Without accuracy you have more gearing choices, not less. Instead of going "ugh, I can't take that piece, I'll drop under accuracy" you'll go "hmm, I wonder if the increase to crit is worth the loss in det" etc, moreso than currently. I fail to see how this makes the game simpler or less interesting, if really staring at numbers is your thing rather than going out and killing stuff. And in that spirit of "lets go out, get phat loots and work together to kill a dragon", the last thing I want to see is my wonderful attack missing, or the middle attack in a combo missing and screwing up all my timings (monk and dragoon especially).

    Lastly I want to address the whole "accuracy v. evasion" thing. There can be one without the other. If the goal is to allow people to dodge - let them dodge, this is a game mechanic and a cooldown that makes sense. If everyone has baseline 100% chance to hit - you can still have Featherfoot give you 20% chance to dodge or whatever - its clear to player what is happening, and it allows you to tweak passives and actives without being bogged down by scaling numbers. I am all for more player knowledge - this obfuscation of what accuracy is, how much you need, etc. just ends up being another vague SE stat which we don't really understand.

    If you want autoattacks to miss 10% of the time, okay! If you want a certain skill to always have a lower hit chance (like thunder in pokemon), okay! Do it with percents and very obvious information, not a "get and forget" stat.
    (22)
    Last edited by pandabearcat; 05-04-2015 at 08:25 PM.

  2. #2
    Player
    MatthiasS's Avatar
    Join Date
    Mar 2015
    Posts
    193
    Character
    Asher Starfall
    World
    Siren
    Main Class
    Paladin Lv 70
    I'm not sure if it needs removal. I think it DOES need to be made more visible. Or provide something beyond "U hit moar nao". In a lot of games I played, ACC also affects Crit Chance, or it is a derived stat of DEX, and so doesn't need to be separately on gear.
    (7)

  3. #3
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Please don't remove accuracy.

    It gives players something to manage and balance in their gear setups, rather than more numbers = more better.
    (7)

  4. #4
    Player
    Arkann's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    127
    Character
    Yosuke Hanamura
    World
    Moogle
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Viviza View Post
    Please don't remove accuracy.

    It gives players something to manage and balance in their gear setups, rather than more numbers = more better.
    As a Summoner, trying to get rid of all this stupid Spell Speed in exchange of Determination is enough managing. And I don't see how trying to reach sky-high accuracy is any different than "more number = more better".
    (7)

  5. #5
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    As if the gear system in this game wasn't simple enough already, you want there to be no accuracy?
    (20)

  6. #6
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    If you wanna be on the safe side there is a lot of info on the acc cap for the raids. Right know just put acc till you are cap for t13 and the rest on the stats that are better for your job. Is really not hard at all just get informed.
    (1)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  7. #7
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If they're not going to remove it, they ought to at least make it a mandatory stat on all gear like it is with healers. Even +5 on gear that currently has no ACC would make all the difference.

    Instead you got tanks in full WoD gear at i120+ whiffing in Coil because they lack the ACC for even Turn 9.
    (2)

  8. #8
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Maybe just remove all stats other than VIT/main stat?

    Tanks can just have double vit.
    (3)

  9. #9
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    We need more options and complexity to gearing, not less. While I love a lot of things about this game it has the single most boring stating out of any game I have played.
    (9)

  10. #10
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    If anything, I'd like a few soft caps thrown into the mix
    (1)
    When in doubt, assume sarcasm

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