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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Intuitive controls stop being that when they are more frustrating to use than the standard control scheme.

    Yelling sheild bash! and praying software recognizes your frantic shouts instead of pressing a single button is the reason things like Kinect have very limited uses in gaming applications. Hollo lens will be no different, it will specialize in some niche products and will do well at just that.
    (2)

  2. #12
    Player
    Aryalandi's Avatar
    Join Date
    Mar 2014
    Posts
    624
    Character
    U'semih Gah
    World
    Sagittarius
    Main Class
    Bard Lv 80


    First thing i think when "virtual reality mmo" comes up
    (1)

  3. #13
    Player Battlewrench's Avatar
    Join Date
    Aug 2013
    Posts
    369
    Character
    Haru Degurechaff
    World
    Brynhildr
    Main Class
    Pugilist Lv 65
    Tech hasn't developed that far yet. You'll see some neat games come out that use the tech at first then once it gets more support and people figure it out theeen you'll see more depth. It'll be awhile though.
    (1)

  4. #14
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Didn't they say that their experimenting with Project Morpheus?

    Also, doesn't this game support PS4's motion control thing, too?
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Using our fingers is the closest thing we have to using a nural response of any sort, they are the most precise and dexterous part of our bodies and there is a reason that we currently use them for any sort of task that requires a constant stream of concious and subconcious reactions. Using any other part of our bodies requires far more coordination within the real world and breaks the sense of immersion because we have to be contantly concious of ourselves in present space instead of able to focus our thoughts inward and project ourselves onto our avatars within the game world.

    I can't speak for anyone else but I do find once your trying to remove the controller or keyboard the solutions have been far too clunky to keep you immersed in the experience or far too niche to apply on a wide range. Look at something like rockband a great game, perfect at being able to remove the traditional controler with a real world counterpart of something we are familliar with in function or at least form (The guitar, drum, mic) but that is a specific made product and nobody is making a new set of controls for every game they make.

    VR tech is limited to first person experiences where you don't need to feel or be in total control of your surroundings to be immersed. Without tactile feedback from your environment the illusion is easilly broken and you feel a very stilted experience due to the disconect from how we experience the real world and the impossibillity of programing every possible input we could have with a virtual environment. Until they can make us able to feel the virtual space it will remain a interesting but stilted experience.

    Go on a first person stroll in the Bramblepatch? Sure that would be great but forget combat or precise actions.

    Let's not forget that this game is best viewed from a distance due to the muddy textures in the first place.
    (0)
    Last edited by Jynx; 05-04-2015 at 02:04 AM.

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