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  1. #1
    Player
    Fouluryu's Avatar
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    Uldah
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    Foulu Ryu
    World
    Goblin
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    Bard Lv 50

    Revolutionary Idea to repairs (Devs, have a look)

    I thought about this for weeks recently. If the proclaimed adventurer is in distress of having to need repairs on all different classes, then why not just make a universal idea to have one main craft and be able to repair all other items? Not only that, but imagine the price and cut investments without having to invest in every craft.

    Realistically, I can safely say that myself and other adventurer's will come across cap level increase soon enough up to a point new equipment/recipes will be introduced, thus creating a wave of problems continuing the investment in increasing Land of hand levels. We all know this, it's going to come, and people will eventually realize and give up leveling multiple crafts.

    Of course, we will get comments saying "farm" or "get help from friends". Listen well...

    Not everyone is going to be in a kick ass link shell is going to generously donate crystals and materials just to level one guy to support all his crafts. More or less, a sever particularly with low population means low abundance of resources to craft or level an item. The lack of resources price hike would be the blame of player activity and population; if there is a lack of people of the server, then there's less items to be sold of the needed item. For example, pesite skin. Pesite skin is going roughly for 20-30k a piece and extremely dangerous to farm or rare to get in SP parties.

    In short, make repairs an ease of pain to everyone else. It's massively large amount to invest or tedious to level every craft to support all other repair types. 20-50mil is the estimate amount of of investment needed to support every other craft (excluding fishing). The lack of population or activity of the server renders the encouragement of leveling the land of hand, or needed materials to be created, and most importantly, continuation of an adventurer/friends.

    Updated. I am aware of this link

    http://forum.square-enix.com/ffxiv/t...l=1#post318020

    However I strongly feel it's still going to create various amounts of problems with investment multicraft, tedious time of crafting, over heated PC/laptop problems when leaving PC on afk for repairs.
    (1)
    Last edited by Fouluryu; 09-09-2011 at 12:03 PM. Reason: Info

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  2. #2
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    Repairs are here to stay, make friends or deal with the current 75% repair NPC he can be your friend.

    The system needs streamlining, but I doubt that it will just "Go away" as you wish.
    (8)

  3. #3
    Player
    Fouluryu's Avatar
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    Foulu Ryu
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    Goblin
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    Bard Lv 50
    Quote Originally Posted by Jynx View Post
    Repairs are here to stay, make friends or deal with the current 75% repair NPC he can be your friend. The system needs streamlining, but I doubt that it will just "Go away" as you wish.
    Great suggestion, but why would players want to pay 10,000G to have an NPC repair at 75% when I can repair it at 100% buying a matter material no more than 1-5k? Second argument in defense, not all friends are going to be online to be there for you when you need a repair or have the appropriate rank to repair your item. The repair system should be smart, not a prevention of game play.
    (0)

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  4. #4
    Player
    Azurymber's Avatar
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    Azury Ariella
    World
    Balmung
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    Scholar Lv 90
    I think the repair system was designed for the original game and the game has now changed so that DoH and DoL aren't main jobs, thus outdating the repair system. However the darkmatter thing fixed that. So it seems fine the way it is. You don't need a ls to get repairs. We are on the same server so i know 100%. I go to repair npc and shout for repairs, my stuffs repaired in 10 min. easy as that ;x. Or just afk there for an hour.
    (4)
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  5. #5
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    Quote Originally Posted by Fouluryu View Post
    Great suggestion, but why would players want to pay 10,000G to have an NPC repair at 75% when I can repair it at 100% buying a matter material no more than 1-5k? Second argument in defense, not all friends are going to be online to be there for you when you need a repair or have the appropriate rank to repair your item. The repair system should be smart, not a prevention of game play.
    That repair NPC is there for when your in a rush and don't have anyone around to repair you. Friends wont always be online but there is always a good mass of crafters sitting by the repair NPC waiting to repair your gear almost 24/7.

    It's not as big an issue that you make it out to be.
    (3)

  6. 09-07-2011 03:24 PM
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    Content was edited by Moderator due to violation of Forum Guidelines.

  7. #6
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    I'm not saying the repair system still needs some massive overhauls before it becomes a streamlined system, I just think cutting it is a bad idea.

    Who knows what future plans they have in store, perhaps eventually crafters will be able to repair beyond 100% giving the weapons/armour a temporary boost in capabillity or any number of things that could become of the system. just because it's not perfect doesn't mean it needs to go.
    (3)

  8. #7
    Player
    Fouluryu's Avatar
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    Foulu Ryu
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    Goblin
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    Bard Lv 50
    With the current level and crafts I have, I can actually help myself. I honestly don't know what defamation your sharing here , but the sake of the post is morally regarding the future of crafting and the level cap yet to be increased.
    (0)

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  9. #8
    Player
    Azurymber's Avatar
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    Azury Ariella
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    Balmung
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    Scholar Lv 90
    Quote Originally Posted by Fouluryu View Post
    With the current level and crafts I have, I can actually help myself. I honestly don't know what defamation your sharing here , but the sake of the post is morally regarding the future of crafting and the level cap yet to be increased.
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] Im just saying it takes like 5 min to get repairs in ul'dah. If you're experiancing something different than its probably a personal thing or you aren't asking politely.
    (2)
    Last edited by Baccanale; 09-07-2011 at 04:10 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
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  10. #9
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    No thanks! Repairs make the economy not suck.

    Maybe if you *gasp* LOST EXP WHEN YOU DIED LIKE A REAL GAME.

    But nope.
    (4)

  11. #10
    Player
    Fouluryu's Avatar
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    Foulu Ryu
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    Goblin
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    Quote Originally Posted by Visch View Post
    No thanks! Repairs make the economy not suck.

    Maybe if you *gasp* LOST EXP WHEN YOU DIED LIKE A REAL GAME.

    But nope.
    There is nothing wrong with altering a craft system to make it smart and efficient enough for all other people wanting to engage in crafting. Have one main craft to make all repairs for self is efficient. It wouldn't hurt the economy in any way if you're doing your own repairs, so what argument do you have that supports this claim? Matter repair materials will always fluctuate depending on the availability of who's selling it and what retainer is selling it, thus explains my supported theory less population = less needed materials for repairs, creation, or skill up.
    (0)

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