i agree with you... XI was balanced, It had both open world content, created reason for people to actually -be- in the open world, and had well implemented instanced content.
XIV is instancing too much
Two instances? That's less than XI.
, and making it so you dont need to travel anywhere.
You obviously don't do crafting leves. As a result the world is dead
You're blind., and will stay dead
And seem adamant on staying blind.. Theres no reason for people to run around or to go certain places unless they are a DoL
Or crafters who do leves. Or for the immersive exploration. You fight in Mistbeard Cove yet? Whose fault is it that you haven't if you haven't?. Leves are repetitive so you always go to the same spots
So suggest that they change them accordingly instead of forcing other people to needlessly waste their time when that is not their objective.. etc.
In FFXI when you ran through the world it was alive
So is XIV. You have blinders on. And even in XI what was it like starting in Bastok post Aht Urghan pre Wings of the Goddess. Even then the people that were in the towns for that were way too far in level to be playing with new players., there were people doing different things from leveling
You can do this in XIV., to nm hunting
You can do this in XIV., to chocobo digging
You'll be able to do more than this in XIV, to gathering
THERE'S A WHOLE SET OF CLASSES DEDICATED TO THIS, WHICH IS MORE THAN XI'S HALF ASSED IMPLEMENTATION., to fishing
Ugh..., etc.
In FFXIV when you run through the world its dead
It's only because the population has dwindled and I promise you it didn't dwindle because people weren't forced to "stop and smell the roses.", until you get to a leve. And then the part associated with that leves quest may have people. But that means that people end up using maybe 10% max of the entire world and the rest is essentially filler space
For you to explore. Also, the redesign should also fix this. Filler is copy pasta'd terrain not space without people, there's a huge difference..
A lot of people here obviously like that. they aren't fans of an open world and would prefer to just have everything instanced
We can not instance it and open it up for RMT manipulation and greifing if you'd prefer.. But that isn't what FF's are known for or good at
How many FF MMOs are there again? How would an instance be described... say.. in Final Fantasy VII: A place you go to where you can't be bothered by other players or the surrounding world... um aka: single player adventure/random battles, a staple Final Fantasy mechanic from I-X? C'mon.. FF's are based around story and having dynamic open worlds
This changing based on a linear story structure is less dynamic than XIV.. Look how many people raged at FF13 being so linear (even though it was a great game). If SE wants to make FFXIV successful they need to play to their strengths and not try to create something completely out of their comfort zone that mimics the big western successes.
The other option is Korean grind fest or beautiful timesink. Honestly, I'll take Naoki Yoshida's design philosophy over yours anyday. Not to mention they can create a beautiful dynamic world whilst maintaining player freedom.