Quote Originally Posted by Davorok View Post
The Thread That Wouldn't Die!

I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.

The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.

We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).

I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
This is the point I was driving at all along. At least you bothered to understand the point unlike some people who shall remain nameless.

With the way things work now, instant teleportation is both a blessing (convenience) and a curse (trivialisation) for the game. The world needs to be constructed and balanced around anima use and also around travel.

If people get enjoyment from teleporting between NPCs and reading walls of text, then god help us all, MMO devs have it too easy.