Uses and abuses yes. If you don't like the system implimented or what it can be 'abused' for but abuse it anyways, that's your own fault. Duuh.
I'll repeat this again, because so many folks don't seem to get it. I don't want my fun to be ruined by your so-called 'immersion'.
Players such as Azurymber do not recognize that game immersion is a personal state of mind that can be vastly different from player to player based on their personal likes and dislikes of the content, therefore they can not accept that their enjoyment of their personal immersion might not be fun for another player or even immersive at all for another player.
Last edited by Crica; 09-16-2011 at 04:51 AM.
The Thread That Wouldn't Die!
I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.
The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.
We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).
I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
Papa was a rolling stone...wherever he laid his barbut was home.
i agree with this. But if they implement a bunch of great quests and you can just insta-warp everywhere they will feel a lot less like quests and more like quick "jobs". Like there won't be a sense of journey or breadth to it because you just talk to an npc, port to another npc, talk to it, port back.The Thread That Wouldn't Die!
I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.
The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.
We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).
I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
Mew!
This is the point I was driving at all along. At least you bothered to understand the point unlike some people who shall remain nameless.The Thread That Wouldn't Die!
I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.
The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.
We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).
I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
With the way things work now, instant teleportation is both a blessing (convenience) and a curse (trivialisation) for the game. The world needs to be constructed and balanced around anima use and also around travel.
If people get enjoyment from teleporting between NPCs and reading walls of text, then god help us all, MMO devs have it too easy.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.