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  1. #841
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by User201109011315 View Post
    Did I not just explain how anima can make the game boring too?

    It's all about balance, child.
    A. I bet I'm older than you.

    B. People find long car rides boring. I like driving, and I think long car trips are fun.


    It's about subjectivity, kiddo.
    (0)

  2. #842
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Eekiki View Post
    A. I bet I'm older than you.
    Many are, dear, senile though they may be.


    B. People find long car rides boring. I like driving, and I think long car trips are fun.

    It's about subjectivity, kiddo.
    Game parameters cannot be coded subjectively, unfortunately.
    (1)

  3. #843
    Player
    DNO's Avatar
    Join Date
    Mar 2011
    Posts
    1,006
    Character
    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by User201109011315 View Post
    Many are, dear, senile though they may be.




    Game parameters cannot be coded subjectively, unfortunately.
    Of course they can its called options.

    you chose to waste your time walking SO WALK

    I choose to spend my time having fun.. i choose anima.
    (2)

  4. #844
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by User201109011315 View Post
    I would argue that teleporting from quest objective to quest objective is pretty boring too.

    Anima has its uses, but it also has its abuses.
    Uses and abuses yes. If you don't like the system implimented or what it can be 'abused' for but abuse it anyways, that's your own fault. Duuh.

  5. #845
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    I'll repeat this again, because so many folks don't seem to get it. I don't want my fun to be ruined by your so-called 'immersion'.
    (0)

  6. #846
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Molly_Millions View Post
    I'll repeat this again, because so many folks don't seem to get it. I don't want my fun to be ruined by your so-called 'immersion'.
    Players such as Azurymber do not recognize that game immersion is a personal state of mind that can be vastly different from player to player based on their personal likes and dislikes of the content, therefore they can not accept that their enjoyment of their personal immersion might not be fun for another player or even immersive at all for another player.
    (4)
    Last edited by Crica; 09-16-2011 at 04:51 AM.

  7. #847
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I can render anything she's ever said about immersion as invalid:

    Quote Originally Posted by Azurymber View Post
    I don't have a clue about this
    This is the first thing she said in this thread.

    I agree with the first thing she said in this thread.

  8. #848
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by User201109011315 View Post
    I would argue that teleporting from quest objective to quest objective is pretty boring too.

    Anima has its uses, but it also has its abuses.
    The Thread That Wouldn't Die!

    I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.

    The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
    If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
    This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.

    We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).

    I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





  9. #849
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Davorok View Post
    The Thread That Wouldn't Die!

    I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.

    The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
    If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
    This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.

    We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).

    I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
    i agree with this. But if they implement a bunch of great quests and you can just insta-warp everywhere they will feel a lot less like quests and more like quick "jobs". Like there won't be a sense of journey or breadth to it because you just talk to an npc, port to another npc, talk to it, port back.
    (2)
    Mew!

  10. #850
    Player
    Join Date
    Aug 2011
    Posts
    684
    Quote Originally Posted by Davorok View Post
    The Thread That Wouldn't Die!

    I don't think the problem is with easy teleports but rather that the (walking) journey to many destinations is so uneventful (lack of aggro mobs and/or easily avoided), lack of other events/quests along the way and lack of events/quests when you reach your destination.

    The "side quests" and even the missions are poorly designed, ie. Start at point A, proceed to Point B, return to point A.
    If a quest sends you to a Camp or Hamlet, there should be several quests to do there at that camp/hamlet.
    This is one thing I felt WoW was good at..an NPC would ask you to go somewhere and when you got there practically every (lazy, incompetent) resident needed you to do something for them.

    We need Quest Progression (the classic: NPC needs this item from that NPC, but that NPC needs something else first but to get that item you need to do another quest, kill some mobs for a key item, use the key item to pop an NM, then backtrack to make everyone happy and before you know it, you've gained 1 whole level, explored new areas, unlocked new aetherites and maybe grouped up and made some new friends along the way).

    I did see on another post that SE wants to hire some Quest/mission planners. That is good news because we desperately need some good (if even cliched) interconnected quests and mini-storylines. It won't matter as much how quickly we arrive at our destination if we spend a decent amount of time at that destination before we insta-warp back to town...imho.
    This is the point I was driving at all along. At least you bothered to understand the point unlike some people who shall remain nameless.

    With the way things work now, instant teleportation is both a blessing (convenience) and a curse (trivialisation) for the game. The world needs to be constructed and balanced around anima use and also around travel.

    If people get enjoyment from teleporting between NPCs and reading walls of text, then god help us all, MMO devs have it too easy.
    (4)

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