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  1. #11
    Player
    Join Date
    Aug 2011
    Posts
    684
    Anima triviliases like 90% of the sidequests.

    In my prior example of the sidequests, I mentioned how players can teleport between destinations and complete the quests there within seconds.

    Step 1: Read a wall of text
    Step 2: check map
    Step 3: teleport to destination
    Step 4: Read another wall of text
    Step 5: Complete quest

    If this is the "casual and convenient" method of playing a game, then hopefully you can appreciate the issue some people have with this. Quests become chores. Anima makes them so.

    If they are going to keep anima in, they need to create content which factors in anima-use.

    Hopefully the 'conductor approach' we've heard so much about (lol) will mean SE re-evaluating their anima and questing policy.
    (2)
    Last edited by User201109011315; 09-16-2011 at 01:05 AM.