I do not stop you from traveling slowly and becoming immersed in your slow travel when I travel fast.
The issue arises when they want groups. The fear is that the majority of people will always take the fast travel option when it presents itself, and will scoff at or party kick someone who would rather take the long way. In other words, once they're on borrowed time, they lose their choice to peer pressure; on their own time, they're perfectly fine.
I would not group with them if they were to travel slowly? Correct.
Nor would they group with me if I were to play in a way they did not enjoy either.
That's life however - you only group with those of like-minds.
We are completely different in our ideas of "fun" so they are not loosing a potential game mate since I would never be playing with them from the beginning - if FFXIV did not include fast travel, I would never play the game, therefore it would be illogical to conclude that if fast travel were to be done away with, they would gain me as a game mate.
They'll just kick them for not utilizing their anima. It's the downside to living in a society. You have to deal with others. Even XI had this sort of mentality. The elitists in this thread have offered no solutions to legitimately fix, or even address, this problem.The issue arises when they want groups. The fear is that the majority of people will always take the fast travel option when it presents itself, and will scoff at or party kick someone who would rather take the long way. In other words, once they're on borrowed time, they lose their choice to peer pressure; on their own time, they're perfectly fine.
This is worse by actually removing a game mechanic. It solves nothing in terms of immersion and actually goes against the current lore. The airship should be more than just transportation, just like a truck can be utilized for more than transportation (haul, tow, etc.).
The airship being instant does nothing for immersion either, it litteraly is just as immersion breaking as a 0 anima warp. They can't explain away how two people board the same airship and arrive at a latter date. Unless they split the harbor to be able to dock two ships, one with jets and one thats moved by the sheer power of slowness.This is worse by actually removing a game mechanic. It solves nothing in terms of immersion and actually goes against the current lore. The airship should be more than just transportation, just like a truck can be utilized for more than transportation (haul, tow, etc.).
Unfortunatly neither make sense... The airships are currently a redundancy that's not needed until they add content.
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