-moogle walks in-
moogle: and my pom pom
-room stares at it speechless-
moogle: what... pom poms are hardcore kupo
-room stares and it speechless-
-moogle dances, pom pom flies around and knocks everyone out-
Mew!
I am just a simple Ranger... http://youtu.be/1yqVD0swvWU
Papa was a rolling stone...wherever he laid his barbut was home.
That was the old team as well and that same team that got canned from the project. Also that is just crystals and shards which no matter what you say having 999 is way better than 99.http://lodestone.finalfantasyxiv.com...d4c19715154f30
in other words they added it temporarily while they fixed the system, and then never ended up fixing the system. It was never intended (and makes sense as such because it made the whole fishbotting + alchemy botting a viable option for gil)
Warcraft had mage portals and summoning system, also what you said about exploring on that game is so far off base. There are millions of stories like you are trying to say and I can barely think of any in FFXIV because it is copy/paste environments and a dead world. Not trying to totally defend that game but if you are going to try to use another game as example don't lie to try to make this game look better. I actually believe I posted that on an earlier post using WoW as an example for the amazing transportation immersion that game has.Y'see, plenty of immersion in this game even with the teleport system. We go and find our own adventures.
In games like Warcraft there is no teleport system apart from the Hearthstone, but people never have these little stories to share like we get in FFXIV, because games like Warcraft give you so much easy 'here go and do this' stuff that you never feel like you have time to stop and smell the roses, or investigate that glowing thing off in the distance to see if there's anything there, so essentially although we spend more time running around and travelling in those kinds of games, it lacks immersion because it gives no reason for people to venture off the beaten track to see what's what.
In Final Fantasy games, both old and new, online and single-player, wandering around and ignoring the storyline for a few hours, or even days, can reap benefits you'd have never even realised, even if it's just a fun tale to tell people, it's still better than "Oh well y'know I spent all day questing, yeah I gained like, 5 levels, nothing interesting happened though."
Besides, is it really that big that we can have a 9999 stack instead of 10 999 stacks? Especially when they don't really take inventory space...
So nope, he is just whining that the game doesn't match the ideal FFXIV inside his head. Just a poor obsessive mind who can't sleep at night because somewhere someone is enjoying the game in a way he wouldn't.
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
actually it matters a lot. before you could get 999 and then you couldn't get more. that means that no one could alchemy bot overnight and wake up to 10,000 crystals and flood the market.Besides, is it really that big that we can have a 9999 stack instead of 10 999 stacks? Especially when they don't really take inventory space...
So nope, he is just whining that the game doesn't match the ideal FFXIV inside his head. Just a poor obsessive mind who can't sleep at night because somewhere someone is enjoying the game in a way he wouldn't.
Look at the crystal market now, it fails.
Mew!
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