Quote Originally Posted by Rhomagus View Post
I agree with this except for reducing the frequency. Implementing a risk/reward mechanic is fine and adding more in game references to aetherial teleportation is definitely needed. You don't need to nerf the system itself to add immersion though.
Perhaps add a random algorythm system where repeated frequent use could result in a mis-teleport that would drop you into a really bad area?

The excitement of not knowing if you'll appear in Camp Bloodshore, or a nest of blood-thirsty marmots...