I agree with this except for reducing the frequency. Implementing a risk/reward mechanic is fine and adding more in game references to aetherial teleportation is definitely needed. You don't need to nerf the system itself to add immersion though.To OP
The way teleporting is right now I think does negatively affect the Emerson of the game. In my opinion a very few people know or understand the lore behind it and it gets lost. What would help is to reduce the frequency of being able to use this. Have a physical toll on your body, a status affect which disappears after a set period of time(not a reduction of stats, just a timer that is the ". Of course this would only be possible with the new addition of airships and chocobos. In addition an intro quest with the tutorial quests rich with a cinematic showing and explaining the wonder of aetherite energy and crystals. Each time you use an aetherite there should be a brief cutscean of your char turning into energy and flowing off into the energy stream.
My 2 gil
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