I can keep this one simple.

Quote Originally Posted by Kiote View Post
@Rhomagus

While I appreciate your well thought out and elegantly worded response to that poster I fear I'm far to tired at the moment to focus long enough to grasp all your points.

You point out that this game already has instant transportation and that it is support by lore. Personally I am with you on this and I believe that it is a solid mechanism for bringing in a casual audience to bolster the population. I am, however, curious as to your opinion on the ability of any person to be ported to any location by another person regardless of their having never been to that location.It doesn't effect me. They're the ones missing out. This is of course is where I take issue with the current anima system. I fear this ability to so freely travel instantly detracts from sentiments of accomplishment that are so necessarily in the genre to maintain a player base.Then by all means. Do what I did during CE release. I got bands of people together to do "Aetherial Expeditions". It was incredibly fun. I made a lot of friends, used it as a recruitment tool for my linkshell at the time, explored otherwise unexplorable areas, and enjoyed the game as long as I didn't get the "You cannot attack a claimed target" glitch when it was my target to begin with.

Again to your point of already having teleportation supported by lore, I am curious about your opinion as to the implementation of instant travel airships as this concept is currently not supported in lore.It doesn't have to be, but instant travel altogether is already, and as stated by someone earlier, it'd be kind of ridiculous to expect to watch my character sleep for a full eight hours in Final Fantasy VII just for the sake of lore. Lore is never the crux of game mechanics, but when it is there it's a bigger slap in the face to immersion if you took it out than if you'd kept it in. Right now the main site has a problem of falsely advertising game mechanics like "Chakra" for Pugilist, "Steal" for Pugilist, "Stances" for Pugilist, and distance ever being a real factor for Lancers. You make reference to the unrealistic nature of being able to walk across a continent in an hourbut I'm in favor it. It's "unrealism" doesn't effect me because my suspension of disbelief is strong and I choose to immerse myself into the game by a level determined by me. but fail to recognize the built in real time to game time formula that calculates the in game walking time to multiple days in an effort to portray a logical distance between regionsSo you think you could walk across Africa in a day and a half?. If, however, an instant airship is implemented it would violate both the concept of distance as well as the time to time ratioBut see, mechanics trump immersion for me. I don't need that kind of immersion. I don't need to watch my character sleep. I don't need to watch my character stand around.. This issue aside, my personal objection is the redundancy of having multiple instant teleportation methods in a single game.And you're entitled to your opinion. It's not the "instaneity" that detracts or attracts me, it's the content around it. I could care less about chocobo rentals. I'm really excited about "My Little Chocobo" though. I could care less about an airship ride. I'm really stoked about the prospect of being able to actually experience content while on the airship! Please read my post on "Future Airship Content Ideas" found here: http://forum.square-enix.com/ffxiv/t...-Content-Ideas.

I am curious to know your opinion on both the matter of Unrestricted Instant TeleportationNever advocated Unrestricted Instant Teleportation. Everything should have a risk/reward and balance. and the Redundancy of an Instant travel airship along side the teleportation system.It would be redundant if Aetherial teleportation costed money or airships costed anima, but since they are pooled from different resources I have no qualms.
Sorry, little more complicated than I'd thought.