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  1. #1
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    Rhomagus's Avatar
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    Do not hide behind your willful ignorance. It's time for another dissection.

    Quote Originally Posted by Bled View Post
    You have contributed nothing with your star trek analogy what so ever. Except that it directly presents how a fanciful non realistic idea can contribute to the lore of a world without breaking it's immersive element.

    I stated that there is no explanation (lore based) on how you can just on a whim travel any where in the world with animaWow, really. Do I have to copy paste the entire explanation here for you.

    Well okay:

    Aetheryte is the name given to massive shards of crystallized aetheric mist, precisely cut and fused to arcane machinery. While it is not known when or by whom these devices were originally constructed, their teleportational qualities have become the backbone of everyday transportation throughout the realm, with most managed and operated by individual city-states.

    Though the exact mechanism behind teleportation via aetheryte is still largely a mystery, one theory states that when a sentient being approaches one of the portals, the aether that makes up its body resonates with the aether of the crystals, which in turn results in a complete breakdown of the being’s mass, allowing it to temporarily return to the invisible aetheric streams that course throughout the planet. The being’s soul, which cannot be broken down, then guides the particles to a pre-determined destination, and upon arrival, the corresponding aetheryte receptacle reconfigures the mist back into its original form. This whole process takes only a matter of moments, allowing for nearly instant transportation to faraway destinations.

    However, being broken down to the aetheric level can take its toll on one’s body, and rest is often required after several consecutive jumps, especially as the distance becomes greater. As a precaution, most city-states strongly discourage over-teleporting, as it can lead to irreversible damage...


    , your link literally says teleportation is only used when guild leves are envokedMitch Hedburg would like a word with you and your inappropriate use of the word "literally". Nowhere in that description does it even mention guildleves. which is not true at all in the gameI agree. As does the description.. these wholes in the lore and explanation cause you to have to create your own explanation which breaks immersionExcept that there's an explanation given by the lore.. Star Trek and their "Beaming" or teleporting how ever you reference it is not only explained in countless episodes but is deeply explained in any reference book to star trek loreYes, as is anima in FFXIV. Do you see the connection now?.

    Please Rhomagus you get so caught up in your posts that you sometimes miss read and interpret meanings.I'll gladly apologize and rescind anything that has proven to be false, misleading, inappropriate, or proven inconsequential in light of a heavily supported argument. Your post did not provide that.
    (0)

  2. #2
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    Quote Originally Posted by Rhomagus View Post
    Do not hide behind your willful ignorance. It's time for another dissection.
    One: you posted the wrong link...

    Two: "Guildleves are small, rectangular plates made of stained crystal set into a frame of precious metal, each depicting a virtuous deed of one of Eorzea’s patron saints, also known as “guardians.” When issuing tasks or quests, guilds will often provide adventurers with these plates, allowing their bearers “leave” to take whatever steps necessary to complete the jobs, including entry into normally restricted areas, hunting or harvesting on private lands, the confiscation of goods, even negotiations with those considered enemies of the city-states. Guildleves also grant use of aetheryte portals, ensuring quick travel about the region."

    The above is what you actually linked and if you read that it states "Guildleves also grant use of aetheryte portals, ensuring quick travel about the region." so one comes to the conclusion, to be granted use of the aetheryte portals one must be envoking a guild leve thus the ability to teleport.

    Since you pointed out that you wanted me to read of aetheryte rather then the guild leves your link still does not explain how people can port all over the world from any great distance from aetheryte to aetheryte whenever. However what i did read tells of a restriction to it aka a leve must be envoked. Now we look at the game i can port at any time for any reason thus lore is not exactly lining up.

    And need i bring up the "irreversible affects" on the body that aetheryte portals cause,yet everyone travels with no penalty.
    (2)
    Last edited by Bled; 09-10-2011 at 05:17 PM.


    http://youtu.be/CFRfL0fmAOU

  3. #3
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    One: you posted the wrong link...
    No I didn't. You need to learn to read directions there sport.

    I really don't like to be obnoxious so I'm going to post this without altering the text at all.

    Click bottom right corner where it says Aetheryte.
    And need i bring up the ill effect that aetheryte portals have on the body yet everyone travels with no penalty.
    What do you think anima costs are supposed to represent. Marshmallows in your pockets?

    I'm not going to dissect the actual literature for you but I can say that it provides a reason as to why you can teleport on a whim.
    (0)
    Last edited by Rhomagus; 09-10-2011 at 05:24 PM.

  4. #4
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    Quote Originally Posted by Rhomagus View Post
    No I didn't. You need to learn to read directions there sport.

    I really don't like to be obnoxious so I'm going to post this without altering the text at all.





    What do you think anima costs are supposed to represent. Marshmallows in your pockets?
    Anima returns over time hardly an "irreversible affect"... and those are the words right from the link.

    'As a precaution, most city-states strongly discourage over-teleporting, as it can lead to irreversible damage...'

    They may as well be "Marshmallows in your pockets".

    and i see you conveniently glanced over the leve envoking restriction..
    (1)
    Last edited by Bled; 09-10-2011 at 05:27 PM.


    http://youtu.be/CFRfL0fmAOU

  5. 09-10-2011 05:28 PM
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  6. #6
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    and i see you conveniently glanced over the leve envoking restriction..
    I don't conveniently glance over anything. It's not a restriction. To use your ridiculously bolded words, grants use Please show me how granting use restricts it. Your justification in your post is unfounded. And yes I'm referring to your original post. I did read it, and I read it again. That's what I do.

    Anima returns over time hardly an "irreversible affect"... and those are the words right from the link.
    Has your character gone beyond the recommended 100 anima? No, okay, then. You have nothing to show what could happen if your character did. Since your character cannot, and you cannot determine what "overuse" would be lore wise, you have no precedence.
    (0)
    Last edited by Rhomagus; 09-10-2011 at 05:36 PM.

  7. #7
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    Quote Originally Posted by Rhomagus View Post
    I don't conveniently glance over anything. It's not a restriction.
    "Guildleves also grant use of aetheryte portals, ensuring quick travel about the region."

    how do you interpret this then? As i am seeing it aetheryte portals are the means to teleport and Guildleves grant use, thus if you do not have a guildleve you should not be able to teleport based on lore.

    Yet we can teleport regardless.

    in order to grant someone with something one must first not have said thing thus need to be granted the ability to do so. With a presence of power granting use one might think that there is a restriction to said ability.
    (2)
    Last edited by Bled; 09-10-2011 at 05:43 PM.


    http://youtu.be/CFRfL0fmAOU

  8. #8
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    Quote Originally Posted by Bled View Post
    "Guildleves also grant use of aetheryte portals, ensuring quick travel about the region."

    how do you interpret this then? As i am seeing it aetheryte portals are the means to teleport and Guildleves grant use, thus if you do not have a guildleve you should not be able to teleport based on lore.

    Yet we can teleport regardless.

    in order to grant some one with some thing one must first not have said thing thus need to be granted the ability to do so.
    I don't see it as a constraint. I can be granted permission to pass regardless of whether I can actually pass or not. I can be granted permission to continue regardless of whether or not I could actually "continue". Granting something only opens up opportunity, it doesn't restrict it. It's semantics that have nothing to do with the design philosophy of accessibility and whether or not that should be diminished arbitrarily.

    Besides, in one of my other replies I stated that game mechanics trumps immersion.

    The storyline doesn't matter to me when it comes to explaining game mechanics as my level of immersion is satiated and deep enough to the point that my suspension of disbelief isn't so shallow as to try to explain away instant travel as a threat to immersion.

    It is a worse threat to immersion when the storyline advocates something you should be able to do in game. The introduction to XI was notorious with this. Or when the storyline explains an old feature and said feature is pulled out from the game.

    That and retcons introduced by multiple writers.
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    Last edited by Rhomagus; 09-10-2011 at 05:55 PM.