For people who prefer Instant Airship, i wanna hear your view on the following:

What if they take the airship out of it, take the port out of it and instead place a NPC at the "departure" and NPC at the "arrival" of all the area? you talk to npc > loading screen > npc? surely you wont missing anything right?

Now, lets do same thing for Chocobo(pay npc, arrive at a decided location(oh yeah, you choose location on the chat text when you talk to npc)).

Now same for Levequest, port to Aetheryte > click on Aetheryte > loading screen > mobs, kill mobs > loading screen > aetheryte.

Now do something similar to dungeons and i can get things done faster!

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I think the main argument isn't about spending quality time on Airship or Boat(heck, unless im camping a boat NM, i usually go afk), its about having everything fast forwarded to making things seems faster and small, if they set this as standard, future content will be instant stuff("man, why don't they have a aetheryte by the dungeon, its a drag to run thru all these all high level monsters"), because they are growing the player base in a "fast food" type of environment. Of course this will kill everything in the future with long goal oriented content("this is taking too long to get this item to drop, they should have made a npc sell it"), along with a longevity of the game.. get things fast, quit and move on seems like most players mind set.

Oh yeah, please stop saying "don't use it if you don't want to".. if its there it will be used.. its like when you make your character screen, it says

"Option 1: Start game naked with all classes level 1, 0 gil"
"Option 2: Start game with maxed classes, max gil"

Would you say Option 2 would kill the game? someone might say "it makes things faster.. i don't wanna spend time leveling and farming"

I probably over exaggerated but its something along the lines of things getting affected int he future because of how things are getting implemented.