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  1. #381
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    Quote Originally Posted by Rhomagus View Post
    http://na.finalfantasyxiv.com/#/gameplay/guildleves

    Click bottom right corner where it says Aetheryte.

    It was literally built into the lore before the game was released.

    You could apply your logic to Star Trek and their ability to warp or beam people down to a planets surface. That doesn't destroy people's immersion. It might your's but people find that to be a very interesting aspect of the Star Trek universe. Maybe the Enterprise should run on an Internal Combustion Engine instead ya?

    You've contributed nothing to your argument.
    While I agree aetherite allready has lore in the game, it also tells us that it's a bad thing too do it too much lol. "The logic behind waiting for anima to regenerate I'm guessing".

    But just to point out the flaw in your comparison...In Star Trek it's not like you could "Beam" someone to the other side of the galaxy you had a finite range in which you could do such things...but thats just being picky.
    (1)

  2. #382
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Rhomagus View Post
    http://na.finalfantasyxiv.com/#/gameplay/guildleves

    Click bottom right corner where it says Aetheryte.

    It was literally built into the lore before the game was released.

    You could apply your logic to Star Trek and their ability to warp or beam people down to a planets surface. That doesn't destroy people's immersion. It might your's but people find that to be a very interesting aspect of the Star Trek universe. Maybe the Enterprise should run on an Internal Combustion Engine instead ya?

    You've contributed nothing to your argument.
    they also had a lot of episodes that death with beaming technology and how it can get interrupted or beam back someone half dead, etc. They built it into the world. Atherytes are just there.
    (1)
    Mew!

  3. #383
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    Aenarion's Avatar
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    Aenarion Estelvir
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    Quote Originally Posted by Jynx View Post
    But just to point out the flaw in your comparison...In Star Trek it's not like you could "Beam" someone to the other side of the galaxy you had a finite range in which you could do such things...but thats just being picky.

    yea, 'til someone invert the tachyon emitters anyway, those tachyon emitters can do EVERYTHING
    (0)

  4. #384
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    Rhomagus's Avatar
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    Rhomagus Asclepiot
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    Quote Originally Posted by Bled
    and the other players who enjoy challenging deep immersive content is a bad idea...
    How is waiting on an airship "challening deep immersive content"?

    Answer: It's not. It's purely a timesink. You want "challenging deep immersive content" on airships? Then like the OP in the following thread or add some substantial concepts to it.

    http://forum.square-enix.com/ffxiv/t...-Content-Ideas.
    (0)

  5. #385
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    Rhomagus's Avatar
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    Quote Originally Posted by Crica View Post
    Sorry, are you trying to say that you no longer enjoy traveling slow simply because there is an option to travel fast?

    If so, I can't help you there.

    I like chocolate chip cookies.

    If there was an option to eat oatmeal cookies, that would not nullify my enjoyment of chocolate chip cookies - I would still enjoy chocolate chip cookies the exact same as I did before I discovered oatmeal cookies.

    If I found I enjoyed oatmeal cookies as well, I would try to leave room to eat them as well, but that would not detract from my enjoyment of chocolate chip cookies!
    I don't think I've seen a cuter metaphor applied to such a divisive thread. Sound logic no less.
    (1)

  6. #386
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    Rhomagus's Avatar
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    Quote Originally Posted by Bled View Post
    Nope. I'm stating that human nature is to take the easy way even if a more challenging option is presented. so by creating the "choice" of either, the majority of people will take the easy way out, thus making the more challenging way obsolete, thus pigonholeing all players to fast travel. I am looking at the big picture of the lack of immersion not just in travel.
    Just because "everyone" else does it doesn't mean it's obsolete.

    Just because A is enjoyed by everybody else does not mean that B cannot be enjoyed.

    Just because Nazi Germany successfully indoctrinated their people(everybody) into systematically destroying Jews(A) doesn't mean that basic human rights(B) become obsolete.

    Your premise is flawed.

    On the contrary I'd argue that because of it's rarity, that makes B more valuable, but that isn't necessarily so. Value is a matter of personal choice.

    Oh no I used that phrase again.
    (2)
    Last edited by Rhomagus; 09-10-2011 at 12:47 PM.

  7. #387
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    Rhomagus's Avatar
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    Quote Originally Posted by Crica View Post
    Would you quit (or try out the game) if they removed the option to travel slow?
    So... Socratic in your methods. ^^b

    And you keep it simple and to the point.

    I should look into that.
    (1)

  8. #388
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    AmyRae's Avatar
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    Amy Rae
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    Quote Originally Posted by Jynx View Post
    You still didn't clap your hands and turn up wherever you wanted either. Fast travel in XI always had some sort of downside wether it being the quest to get the teleport spell or the trip to get your outpost/craig crystals. Or the Besieged/Campaign you needed to gain points to use to warp all willy nilly.

    I think XI did it right it allowed alot of transportation options but also had easy to obtain but limited supply of said warps.
    Teleporting in FFXI is even easier and far more abundant than that in FFXIV. Once your anima is up in 14, you can't teleport without getting help from someone (which means you're stuck walking or begging). To say that FFXI had it right (where there were multiple and even easier ways to teleport, and where slow-moving transports were largely ignored after the first couple of years) and suggest 14 has it wrong because it's too easy to travel means you really haven't thought this out.

    If you want FFXI-style teleporting, you actually want more teleporting, not less.
    (3)
    (original by GalvatronZero)

  9. #389
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    Rhomagus's Avatar
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    Quote Originally Posted by Quanta View Post
    I can feel involved in a massive world without the developers adding pointless timesinks that are totally unimportant to the game itself. I can imagine, for instance, that the events of FFVII took months to complete, and that I haven't seen every town or village in the world because they're completely unimportant to the plot. Adding those villages with nothing to them except bits of dialog from the 2-3 inhabitants that would be shown and maybe a potion in a chest would not enrich the game or make it more believeable because their existence has no bearing on what I'm trying to accomplish, unlike every other location in the game. In Mass Effect, watching my ship travel through the void of space wouldn't add anything to the experience, so it's omitted. That doesn't stop the developers from getting the point across that space is vast, or that the places I visit in my quest aren't enormous. The Citadel would seem a lot smaller than it really is supposed to be if you could visit every end of it, hence why you're confined to small sections of the areas you're allowed to visit.

    In other words, game worlds feel massive when you're only shown bits and pieces, and your imagination is allowed to fill the empty space. Being able to experience the airship ride and seeing the same passengers on the boats over and over again would rapidly make the world feel smaller, because the patterns are easily recognizable; the absence of the ride allows you to fill in the blanks yourself, and helps to maintain the fiction that the world you're in is ginormous, and you're not, in fact, riding with the same "Worried Adventurers" over and over again.



    Some games do have final bosses that go down in 3 hits. Super Mario 64, for instance. That doesn't make the fight any less of an epic final encounter, though. The challenge lies in being able to land the hits in the first place, something that the boss and the arena you fight him in try to make as difficult as possible.



    True, the journey is important, but only the first time on a given character. Once my Warrior kills the Wizard King once, killing him again isn't a worthwhile pursuit unless there's additional mechanics at work in the 2nd fight. A 3rd fight is even more pointless unless, again, new mechanics are introduced. And that's never the case unless you're playing WoW, whose bosses follow patterns rather than adapting to circumstances. Once you know the pattern, the boss is easily beatable on all subsequent characters, so long as you're proficient with them.



    What's to be gained from a mandatory ride other than a convenient spot to AFK for a few minutes? Unless you can fight, gather, or have access to unique crafting opportunities on the boat, there's zero purpose to it taking any longer than the departure and arrival cutscenes. The whole "doesn't make sense" argument doesn't fly with me, because anyone with even a tiny bit of imagination understands that instant-travel airships are abstracted for the sake of brevity. Remember, we're playing games where hundreds or even thousands of people somehow manage to live together in an area that only has two buildings and no signs of agriculture, where all wild animals seem to breed like rabbits, where the same patch of mountain has minerals that never run out. All of those things are far more worrisome to the believability of the world than instant-travel airships, yet we handwave them because adhereing strictly to reality in those instances would result in a game that's far more terrible and puts far more strain on our willing suspension of disbelief.
    This post is so well supported. +1
    (0)

  10. #390
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    Synapse's Avatar
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    Ul'dah - Sargatanas
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    Synaptic Striker
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    For people who prefer Instant Airship, i wanna hear your view on the following:

    What if they take the airship out of it, take the port out of it and instead place a NPC at the "departure" and NPC at the "arrival" of all the area? you talk to npc > loading screen > npc? surely you wont missing anything right?

    Now, lets do same thing for Chocobo(pay npc, arrive at a decided location(oh yeah, you choose location on the chat text when you talk to npc)).

    Now same for Levequest, port to Aetheryte > click on Aetheryte > loading screen > mobs, kill mobs > loading screen > aetheryte.

    Now do something similar to dungeons and i can get things done faster!

    ------

    I think the main argument isn't about spending quality time on Airship or Boat(heck, unless im camping a boat NM, i usually go afk), its about having everything fast forwarded to making things seems faster and small, if they set this as standard, future content will be instant stuff("man, why don't they have a aetheryte by the dungeon, its a drag to run thru all these all high level monsters"), because they are growing the player base in a "fast food" type of environment. Of course this will kill everything in the future with long goal oriented content("this is taking too long to get this item to drop, they should have made a npc sell it"), along with a longevity of the game.. get things fast, quit and move on seems like most players mind set.

    Oh yeah, please stop saying "don't use it if you don't want to".. if its there it will be used.. its like when you make your character screen, it says

    "Option 1: Start game naked with all classes level 1, 0 gil"
    "Option 2: Start game with maxed classes, max gil"

    Would you say Option 2 would kill the game? someone might say "it makes things faster.. i don't wanna spend time leveling and farming"

    I probably over exaggerated but its something along the lines of things getting affected int he future because of how things are getting implemented.
    (3)
    Goodbye, Final Fantasy...

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