Quote Originally Posted by weeble View Post
well do you see some of the mmo's out there they tried to call mmo's and charge for monthly. even shooter mmo's, how an why these games even start off as pay to play is retarted. all instanced stuff is called a shooter. or a fighter like mortal kombat. and the farther we go, and the less they think they need to give us, and the easier they get, we really are looking at really bad games they will keep trying to charge per month for. and on top of that with all the dlc's and outfit packs they sell, they will start making mmo's empty and charge for stuff we already were getting to begin with. ...lol is like old vcr's that had tuners in them ..u could watch tv and record at same time, new ones they took out the tuner so u can't do it and now charge monthly for tivo's and higher end vcr's in the 300+ range ...u paying for what we already had. that is where mmo's look like they heading lmao but i probably jumping the gun here... not.



oh also my bad i misread that post above they is talking bout durability had to reread it like 5times lol. sorry. but still is same arguement kinda. i do hope they plan to really hype up the battles in game.
I agree with this post. I don't like the concept of charging for an empty game and pretending that already developed content is new and exciting. That grinds my gears, but I don't think XIV is going that route, nor do I think this is the topic of the discussion.

But honestly, XIV's developers are taking the opposite point of view when it comes to travel. They don't think that they should put an arbitrary barrier between you and your goal, but still leave the option for you to explore it if you want to. When it comes to repairs that's considered part of the economy. If you read one of Yoshida's interviews he believes that is one of the globally understood shared traits of all MMO's and has to be present in order to be considered an MMO. That is why he considers the repair system as content.