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  1. #371
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    I agree that guildleves are dumb, but hopefully they are moving away from it. Although, i am not really worried about all this stuff until they can fix the servers, no content is worth it until the game is fluid. I treat everything as a filler right now, they are just eye-candy and short-lasting.

    No, i cant name any upcoming special feature (maybe materia, but its enchanting system really lol), but opinion like "How do you feel the world as a whole?", it will be probably better to ask people that havent touch this game before. We might felt there isnt much because we've experienced the old contents, for newcomer they might get overwhelmed with the content we currently have.
    (1)

  2. #372
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    Quote Originally Posted by AmyRae View Post
    Airships have been empty for years and years, way before Abyssea came out. But I guess you haven't played 11 in awhile. We've moved on. Obviously, you haven't.
    if this state of FF14 and abysea is what you "moved on to" i feel bad for you, mean while ill keep praying that this becomes a balanced tolerable game...
    (2)


    http://youtu.be/CFRfL0fmAOU

  3. #373
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    Rhomagus's Avatar
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    Quote Originally Posted by Azurymber View Post
    all your arguments are basically that there doesn't need to be any feel to the worldAbsolutely wrong. You just want them to be that because you don't want that. I don't want that either. You want my arguments to represent that so that you can say that you want a feel to the world. My argument is that there is a feel to the world and that your concept of a "feel" will actually end up hurting player population, completely reducing any possible feel there could be. Also, all of your concepts can be done in a single player game. Airship ride cutscene, battling in a party, not having access to certain areas. These don't create any "feel". You just think they do and that's where you're stuck. You need to think beyond the concepts of a single player game. You need to understand that there are people with lives that don't want to mold their lives around the game but would rather mold the game around their lives and utilize their in game time with the people that they've met in the game rather than waiting to fulfill those mutual goals with them.. Its ok to be the only one on an airshipHave you played XI? . Its ok to have parts of the world dead cuz its copy and pasteI never said that! You are so frustrating. I said the opposite of that. I said that's why the world is dead not that it's okay. Please use critical thinking skills *while* you read.. People can choose to go to places and level inefficiently if they wantYes. I choose to level inefficiently because raptor grinds are boring as hell. I'd prefer fun or efficiency anyday. Where are you going with this? I've never even so much as indirectly suggested this. I don't even think that could be a red herring, that's a complete fabrication., etc.

    Click my guide thingys in my sig. I've been to -every- zone in the game, -every- node, prettty well every little corner and niche spot on every map regardless of 1-shot kill mobs being there.So you're an immersionist. Why must you force others to do that as well. When i made that guide 95% of the time i was the only person in the area i was experimenting with AND saw -no one- for hoursSounds like my XI days, specifically on the airship. Your suggestions do not fix the problem you have. Consider other options. Stop twisting my words..

    Im not saying take away optionsSo let's keep the option for people to utilize an instant airship for when they run out of anima. Awesome! Then we agree since doing otherwise would literally be taking away options., im saying streamline the game to create an experience rather than rely on the players to take the initiative and create the experience themselves.

    That means
    1. when your levelling you should see people running by you (even if on chocobo) occasionallyThis requires population. And chocobos are going to be implemented. The current direction of the game does not leave this out. I have not suggested the opposite.
    2. you should have to touch leves before you can warp there, and journeys to leves should be somewhat challengingUnnecessary for immerison.
    3. there should be a sense of accomplishment when you level up, like it makes the rest of the game more accessible to you, etc.Instances have rank and party member minimum requirements. Exploration and closing off whole areas in not necessary and hurts the amateur explorer. Would you prefer rank capped battles? I know a lot of people complained about that.
    4. you should be able to partake in activities which proactively allow players to communicate and form friendshipsAlready there. Your suggestions above are not necessary in order to foster this type of atmosphere although you do need people to accomplish this goal. If you motivate people to log off of your game an never come back, that'll hurt your chances of experiencing them more than if you let them play the game how they choose.

    if you don't want a game like that and just want an instance-fest or no world why are you playing an MMO?I never said I wanted an "instance-fest". I never said I didn't want "no world". We have a game already that allows people to experience it at their leisure and I get great satisfaction from all the little details and admonish my experiences knowing I made them all out of my own free choice and it wasn't spoon fed to me. You yourself have admitted that you've experienced almost all of the known world. Assuredly there will be more to open up when more content is released but my suggestions revolve around additional content while yours revolve around social engineering. why not just go play oblivion?Or I could play this game, which already has it, and will implement even more. My suggestions aren't ruining your game. On the contrary yours are ruining a larger population of potential players by forcing this into a niche market that it's already in. The concept of an MMO is to socialize and meet people and do things together.Which I do. Do I need to list my varied friends form all around the world again from several different cultural, ethnic, and social backgrounds that I met specifically in XIV? None of my FFXI friends are on my server. Not "warp hereSweet. Better than the alternative of "walk there". At least in real life I get a benefit from doing so., kill nm for 5 minGood luck on drops, warp back to citybetter than walking, spam normal synth for 5 hoursOr do leves"but I can do that too
    You say you've experienced all this stuff yet, you claim that all this stuff is not in the game. You are contradicting yourself. You just want SE to implement social engineering mechanics so that people play how you want them to play.

    I rarely do raptor grinds, but I like the option.
    I don't grind crafts, but I like the option.
    I don't always warp places, but I like the option.
    I don't always fight in instances, but I like the option.

    This is my stance. You say I've got a different one even one more time you are officially a liar and your opinion should not be considered as genuine. You respond one more time with a straw man and we're done with this and I'm blacklisting you. You're a brick wall.

    Before you formulate a rebuttal please familiarize yourself with this website:

    http://www.nizkor.org/features/fallacies/

    Your constant use of misrepresenting others is beyond frustrating and is borderline trolling.
    (2)
    Last edited by Rhomagus; 09-10-2011 at 11:11 AM.

  4. #374
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    Quote Originally Posted by AmyRae View Post
    It's funny you should say that. FFXI had more instant travel than FFXIV did. FFXIV only has the Anima system, that's it. FFXI has--well let me list it for you:

    - Home points (Warp spell, death, certain items)
    - Teleport crystals (rings and spells)
    - Escape spell (get out of any dungeon)
    - Outpost warp
    - Windurst warp tarus
    - Whitegate warps (to and from Jeuno and starter towns)
    - Staging point warps
    - Item-based teleports: Tavnazia ring, Olduum ring, Duchy ring, Maat's cap, Trick Staff II, Warp Cudgels, etc.
    - Campaign Arbiters (travel anywhere in WotG areas)
    - Abyssea maw warp (travel from Jeuno and starter towns to any Abyssea maw)
    - Verdical Conflux warps (travel between different parts of an Abyssea zone)

    Hell, instant travel in WotG alone is less restrictive than in FFXIV since you can quickly earn more currency with which to teleport if you ran out. You should be complaining that FFXIV is too restrictive if you want to compare it to FFXI!

    But the ironic part is, the slow-moving transportation in FFXI is almost always empty and unused. Has been for years. There are so many other (and better) options out there. That should be your first clue that not even hardcore FFXI players are interested in that concept anymore. It doesn't make the game. It breaks it.
    Ummm... ya. Game Set Match.
    (3)
    Last edited by Rhomagus; 09-10-2011 at 10:59 AM.

  5. #375
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    Azurymber's Avatar
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    Azury Ariella
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    Quote Originally Posted by Rhomagus View Post
    You say you've experienced all this stuff yet, you claim that all this stuff is not in the game. You are contradicting yourself. You just want SE to implement social engineering mechanics so that people play how you want them to play.

    I rarely do raptor grinds, but I like the option.
    I don't grind crafts, but I like the option.
    I don't always warp places, but I like the option.
    I don't always fight in instances, but I like the option.

    This is my stance. You say I've got a different one even one more time you are officially a liar and your opinion should not be considered as genuine. You respond one more time with a straw man and we're done with this and I'm blacklisting you. You're a brick wall.

    Before you formulate a rebuttal please familiarize yourself with this website:

    http://www.nizkor.org/features/fallacies/

    Your constant use of misrepresenting others is beyond frustrating and is borderline trolling.
    I Don't Always Drink Beer, But When I Do, I Prefer Dos Equis

    anyway your argument that touching leves before you use them doesn't help immersion is basically promoting having stuff given to you instead of accomplishing things. how is accomplishing things not immersion?

    that seems to sum up your view of the game, get stuff easy without effort. and then choose to go put effort into getting other things.

    Instead of an incentive model where you put effort in and get something out.

    different viewpoints.
    (2)
    Last edited by Azurymber; 09-10-2011 at 11:04 AM.
    Mew!

  6. #376
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    Quote Originally Posted by AmyRae View Post
    Airships have been empty for years and years, way before Abyssea came out. But I guess you haven't played 11 in awhile. We've moved on. Obviously, you haven't.
    You still didn't clap your hands and turn up wherever you wanted either. Fast travel in XI always had some sort of downside wether it being the quest to get the teleport spell or the trip to get your outpost/craig crystals. Or the Besieged/Campaign you needed to gain points to use to warp all willy nilly.

    I think XI did it right it allowed alot of transportation options but also had easy to obtain but limited supply of said warps.
    (3)

  7. #377
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    Quote Originally Posted by Jynx View Post
    You still didn't clap your hands and turn up wherever you wanted either. Fast travel in XI always had some sort of downside wether it being the quest to get the teleport spell or the trip to get your outpost/craig crystals. Or the Besieged/Campaign you needed to gain points to use to warp all willy nilly.

    I think XI did it right it allowed alot of transportation options but also had easy to obtain but limited supply of said warps.
    and to add to what you all ready stated, the instant teleports in FF11 were integrated into the games lore/immersion. In FF14 you have anima well hell everyone has it how do i explain it? (um hmm i guess all people in his world are born with the ability to teleport!) that is the enemy of immersion. In FF11 all instant travel had a place in the games lore, and worked to not break your immersion in the game.

    FF11 most certainly did it right, people have just been stuck with FF14 for so long now they have to settle for this crap.
    (3)


    http://youtu.be/CFRfL0fmAOU

  8. #378
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    Rhomagus's Avatar
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    Quote Originally Posted by weeble View Post
    well do you see some of the mmo's out there they tried to call mmo's and charge for monthly. even shooter mmo's, how an why these games even start off as pay to play is retarted. all instanced stuff is called a shooter. or a fighter like mortal kombat. and the farther we go, and the less they think they need to give us, and the easier they get, we really are looking at really bad games they will keep trying to charge per month for. and on top of that with all the dlc's and outfit packs they sell, they will start making mmo's empty and charge for stuff we already were getting to begin with. ...lol is like old vcr's that had tuners in them ..u could watch tv and record at same time, new ones they took out the tuner so u can't do it and now charge monthly for tivo's and higher end vcr's in the 300+ range ...u paying for what we already had. that is where mmo's look like they heading lmao but i probably jumping the gun here... not.



    oh also my bad i misread that post above they is talking bout durability had to reread it like 5times lol. sorry. but still is same arguement kinda. i do hope they plan to really hype up the battles in game.
    I agree with this post. I don't like the concept of charging for an empty game and pretending that already developed content is new and exciting. That grinds my gears, but I don't think XIV is going that route, nor do I think this is the topic of the discussion.

    But honestly, XIV's developers are taking the opposite point of view when it comes to travel. They don't think that they should put an arbitrary barrier between you and your goal, but still leave the option for you to explore it if you want to. When it comes to repairs that's considered part of the economy. If you read one of Yoshida's interviews he believes that is one of the globally understood shared traits of all MMO's and has to be present in order to be considered an MMO. That is why he considers the repair system as content.
    (1)

  9. #379
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    Rhomagus's Avatar
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    Quote Originally Posted by Azurymber
    anyway your argument that touching leves before you use them doesn't help immersion is basically promoting having stuff given to you instead of accomplishing things.
    We're done.

    Quote Originally Posted by Straw Man
    The Straw Man fallacy is committed when a person simply ignores a person's actual position and substitutes a distorted, exaggerated or misrepresented version of that position.
    http://www.nizkor.org/features/fallacies/straw-man.html
    (3)

  10. #380
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    Rhomagus's Avatar
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    Quote Originally Posted by Bled View Post
    and to add to what you all ready stated, the instant teleports in FF11 were integrated into the games lore/immersion. In FF14 you have anima well hell everyone has it how do i explain it? (um hmm i guess all people in his world are born with the ability to teleport!) that is the enemy of immersion. In FF11 all instant travel had a place in the games lore, and worked to not break your immersion in the game.

    FF11 most certainly did it right, people have just been stuck with FF14 for so long now they have to settle for this crap.
    http://na.finalfantasyxiv.com/#/gameplay/guildleves

    Click bottom right corner where it says Aetheryte.

    It was literally built into the lore before the game was released.

    You could apply your logic to Star Trek and their ability to warp or beam people down to a planets surface. That doesn't destroy people's immersion. It might your's but people find that to be a very interesting aspect of the Star Trek universe. Maybe the Enterprise should run on an Internal Combustion Engine instead ya?

    You've contributed nothing to your argument.
    (2)
    Last edited by Rhomagus; 09-10-2011 at 11:42 AM.

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