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  1. #9
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    Mar 2011
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    Quote Originally Posted by Azurymber View Post
    didn't wow originally utilize its entire world by having questing send you to like every spot on the map? and then just instanced the endgame part? and implemented have instant travel and instancing years after the game came out? (i may be wrong)
    Quest Hubs, yes. It sends you to various part of the world, tells you lore, and gives u exp, in all it gives people incentives to actually goes to areas that has never been explored and yet there are people that are so against quest-hubs, when we all know there are one thing we've in common (for most people).. no one will do something without an incentives/rewards.. same thing, most people will probably not go through CoP if it didn't have sea access as reward because it was just too much of a hassle.

    Quote Originally Posted by Azurymber View Post
    didn't wow originally utilize its entire world by having questing send you to like every spot on the map? and then just instanced the endgame part? and implemented instant travel and instancing years after the game came out? (i may be wrong)

    edit: also didnt wow then redesign the entire world in cataclysm and remake a bunch of the quests and stuff?
    I played WoW quite abit late so i dont know if the contents was never instanced before, but the instanced raids are one of the best content because there are alot of creative things when you are in an instances, the limit is up to the developer's mind.

    In an open world content, there are alot things they need to reconsider especially in a heavy game like FFXIV. How popular this NM is going to be ? How will this effect the congestion ? How many players will it takes before the zone crash? yada yada, There are just too many limitations imo.

    Never played CATA, i think they made it more friendly for the newcomer but i think the endgame content wasnt very well received, dont quote me on this however.
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    Last edited by Chardrizard; 09-10-2011 at 10:34 AM.